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README.md

Minetest-mod: Vehicles (WIP)

Code License: GPLv3

vehicles_demo/models/*: CC-BY-NC-SA 3.0

Website: webd97.de/minetest-mods/vehicles/

Vehicles is a mod(pack) for Minetest aiming at providing a feature-rich API for adding a variety of land vehicles (basically everything that has wheels and moves on the ground, excluding trains) to the game. It will focus heavily on a realistic simulation of driving physics and modularity.

Screenshot

Main features (planned)

  • Accurate driving physics (no Arcade-style)
    • Torque-based engine simulation
    • Accurate simulation of longitudinal and lateral forces
    • Drive train simulation (Clutch, Gearbox, Differential)
    • Influence of aerodynamic drag, rolling resistance and engine brake
    • Weight simulation (influenced by chassis, components, passengers and load)
    • Wear simulation (sooner or later, your brakes need to be replaced...)
  • Cars as useful objects
    • Transport of players (passenger seats)
    • Transport of items (trunk)
  • Customization and tuning
    • replaceable components (engine, clutch, gearbox, differential, tires, brakes...)
    • tuning of components
  • Alternative drive concepts (e.g. electric vehicles)
  • Education (basic knowledge about how a car works, especially interesting for kids)

Frequently asked questions

When will this mod be published?

This will take quite some time. I'm in a dual study course of Business Informatics, so please be patient.

Why another vehicles mod?

Touché. There are already some vehicle mods out there, including my streetscars. streetscars has been abandoned because it is very unflexible and badly implemented. Additionally it was created in the hope that it could be added to StreetsMod one day, which obviously never happened. Vehicles can be seen as its successor.

My goals and plans for this mod differ heavily from what can be found out there. The development of a (maybe even the) car mod has always been a dream for me.