21 Commits

Author SHA1 Message Date
Aaron Suen
331332c4b5 Fix missing alpha edition in game support 2023-05-19 18:12:07 -04:00
Aaron Suen
2239bf7236 Specify supported game 2023-01-12 07:00:15 -05:00
Aaron Suen
080969ddb1 Match sandstone more closely to sand
The textures in NC base match closely, so that it could be
feasible to "hide" sandstone structures inside sand.  Make this
texture pack similarly match.
2022-12-31 19:00:48 -05:00
Aaron Suen
7081353bac Recrop screenshot, reoptimize 2022-10-27 20:09:20 -04:00
Aaron Suen
4ecd7ca0b9 Bigger, better CDB screenshot 2022-10-27 20:05:03 -04:00
Aaron Suen
79d8de7a9e Mark one override deprecated 2022-10-27 20:04:22 -04:00
Aaron Suen
7db3ba1d10 Changed gravel greatly simplifies cobble textures
Instead of having to override everything that "contains
cobble", which keeps expanding/evolving, some simple
compromises to the gravel texture (darkening, and a
few extra dark spots) allows the see-thru cobble
texture to reach very close to the desired look for all
compound cobble-over-gravel uses, making this
texturepack require far fewer overrides.
2022-10-27 19:11:39 -04:00
Aaron Suen
31565214bb Transparency pre-clean
"bleed" RGB color into surrounding transparent space
and then set alpha to 1/255, so that automatic image
optimizers will not discard RGB info from those pixels,
to prevent "black border" problems with naive texture
filtering.
2022-10-27 18:45:24 -04:00
Aaron Suen
fd01eb394f Automatic image optimization pass 2022-10-27 18:43:15 -04:00
Aaron Suen
74e3c79d49 Screenshot for CDB 2022-10-27 18:38:32 -04:00
Aaron Suen
ac639b1aea Clean up license and (C) notice, prep for release 2022-10-27 18:35:18 -04:00
Aaron Suen
df66eac77b Simplified/unified/maintainable screenshot
Use the official screenshot scene so that screenshots can be
maintained, and to make texturepacks easier to compare.

Remove the "branding", since this is no longer exclusively
Auri's work (and Auri is relatively uninvolved in the ongoing
maintenance), and to simplify the process of updating the
screenshots in the future as textures continue to evolve and
contributions are merged.
2022-10-27 08:36:57 -04:00
Aaron Suen
daba419ead Remove dead things
- The old player hand wieldmesh is no longer used, it's now
  a full textured mesh based on the player skin; change the
  player skin textures to change the result.
- The hotbar is no longer pre-baked, but built dynamically based
  on status changes; all new textures need to be designed,
  including ones representing status changes.
- The "progress" thing is out of date (Arekusei has done some
  things like sponges and parts of nc_fire) and it's apparent
  that Auri is no longer actually intending to continue this.
2022-10-27 08:31:39 -04:00
Aaron Suen
9c1acd5f63 Fix cobble panel face mis-ordering 2022-10-27 08:08:49 -04:00
Aaron Suen
f3031573c5 Update credits and maintainer info 2022-10-27 07:58:33 -04:00
Arsenicus
b48e8f0b9d Merge Arekusei's new textures 2022-10-27 07:38:16 -04:00
Aaron Suen
f0b27e615d Updated texture override fixes
- Cobble Panels and Hinged Panels
- Loose Cobble
- New Bulk Stack nodes
2022-10-27 07:34:11 -04:00
Aaron Suen
5dfeb954d9 Fixes for cobble, grass.
- Allow cobble-containing nodes to show the inner substance through
  the cracks between stones.
- Fix grass side texture, broken with 2020-02-18 upstream texturing
  changes.
2020-02-19 07:58:22 -05:00
Nicole Collings
a8ba93062e
Update README.md 2019-09-26 17:09:49 -07:00
Nicole Collings
fac7ad8f3c Fix Hand... Finally 2019-09-01 14:11:50 -07:00
aurailus
9baecfea8c Initial Commit 2019-04-24 14:08:30 -07:00