voxelands/src/map.h

624 lines
14 KiB
C++

/************************************************************************
* Minetest-c55
* Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
*
* map.h
* voxelands - 3d voxel world sandbox game
* Copyright (C) Lisa 'darkrose' Milne 2014 <lisa@ltmnet.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*
* License updated from GPLv2 or later to GPLv3 or later by Lisa Milne
* for Voxelands.
************************************************************************/
#ifndef MAP_HEADER
#define MAP_HEADER
#include <jmutex.h>
#include <jmutexautolock.h>
#include <jthread.h>
#include <iostream>
#include <sstream>
#include "common_irrlicht.h"
#include "mapgen.h"
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
extern "C" {
#include "sqlite3.h"
}
using namespace jthread;
class MapSector;
class ServerMapSector;
class ClientMapSector;
class MapBlock;
class NodeMetadata;
class ServerEnvironment;
/*
MapEditEvent
*/
#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
#define MAPTYPE_CLIENT 2
#define BIOME_UNKNOWN 0
#define BIOME_WOODLANDS 1
#define BIOME_JUNGLE 2
#define BIOME_OCEAN 3
#define BIOME_DESERT 4
#define BIOME_PLAINS 5
#define BIOME_FOREST 6
#define BIOME_SNOWCAP 7
#define BIOME_LAKE 8
#define BIOME_BEACH 9
#define BIOME_SPACE 10
#define BIOME_THEDEEP 11
#define BIOME_SKY 12
#define BIOME_WASTELANDS 13
#define BIOME_COUNT 14
enum MapEditEventType{
// Node added (changed from air or something else to something)
MEET_ADDNODE,
// Node removed (changed to air)
MEET_REMOVENODE,
// Node metadata of block changed (not knowing which node exactly)
// p stores block coordinate
MEET_BLOCK_NODE_METADATA_CHANGED,
// Anything else (modified_blocks are set unsent)
MEET_OTHER
};
struct MapEditEvent
{
MapEditEventType type;
v3s16 p;
MapNode n;
core::map<v3s16, bool> modified_blocks;
u16 already_known_by_peer;
MapEditEvent():
type(MEET_OTHER),
already_known_by_peer(0)
{
}
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
event->type = type;
event->p = p;
event->n = n;
for(core::map<v3s16, bool>::Iterator
i = modified_blocks.getIterator();
i.atEnd()==false; i++)
{
v3s16 p = i.getNode()->getKey();
bool v = i.getNode()->getValue();
event->modified_blocks.insert(p, v);
}
return event;
}
};
class MapEventReceiver
{
public:
// event shall be deleted by caller after the call.
virtual void onMapEditEvent(MapEditEvent *event) = 0;
};
class Map /*: public NodeContainer*/
{
public:
Map(std::ostream &dout);
virtual ~Map();
/*virtual u16 nodeContainerId() const
{
return NODECONTAINER_ID_MAP;
}*/
virtual s32 mapType() const
{
return MAPTYPE_BASE;
}
/*
Drop (client) or delete (server) the map.
*/
virtual void drop()
{
delete this;
}
void addEventReceiver(MapEventReceiver *event_receiver);
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
MapSector * getSectorNoGenerateNoEx(v2s16 p2d);
// On failure throws InvalidPositionException
MapSector * getSectorNoGenerate(v2s16 p2d);
// Gets an existing sector or creates an empty one
//MapSector * getSectorCreate(v2s16 p2d);
/*
This is overloaded by ClientMap and ServerMap to allow
their differing fetch methods.
*/
virtual MapSector * emergeSector(v2s16 p){ return NULL; }
virtual MapSector * emergeSector(v2s16 p,
core::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
// Returns InvalidPositionException if not found
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true, bool *was_generated=NULL)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
bool isValidPosition(v3s16 p);
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
// Returns a CONTENT_IGNORE node if not found
MapNode getNodeNoEx(v3s16 p, bool *is_valid_position = NULL);
void unspreadLight(enum LightBank bank,
core::map<v3s16, u8> & from_nodes,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
void unLightNeighbors(enum LightBank bank,
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p);
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
/*
These handle lighting but not faces.
*/
void addNodeAndUpdate(v3s16 p, MapNode n,
core::map<v3s16, MapBlock*> &modified_blocks, std::string &player_name);
void removeNodeAndUpdate(v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks);
/*
Wrappers for the latter ones.
These emit events.
Return true if succeeded, false if not.
*/
bool addNodeWithEvent(v3s16 p, MapNode n);
bool removeNodeWithEvent(v3s16 p);
/* like addNodeWithEvent but does not affect lighting
* pretty much only for changing param values of unlit nodes */
bool updateNodeWithEvent(v3s16 p, MapNode n);
/*
Takes the blocks at the edges into account
*/
bool dayNightDiffed(v3s16 blockpos);
//core::aabbox3d<s16> getDisplayedBlockArea();
//bool updateChangedVisibleArea();
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
virtual void save(bool only_changed){assert(0);};
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
/*
Updates usage timers and unloads unused blocks and sectors.
Saves modified blocks before unloading on MAPTYPE_SERVER.
*/
void timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks=NULL);
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
void deleteSectors(core::list<v2s16> &list);
#if 0
/*
Unload unused data
= flush changed to disk and delete from memory, if usage timer of
block is more than timeout
*/
void unloadUnusedData(float timeout,
core::list<v3s16> *deleted_blocks=NULL);
#endif
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
NodeMetadata* getNodeMetadata(v3s16 p);
NodeMetadata* getNodeMetadataClone(v3s16 p);
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
void nodeMetadataStep(float dtime,
core::map<v3s16, MapBlock*> &changed_blocks, ServerEnvironment *env);
/*
Misc.
*/
core::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
/*
Variables
*/
protected:
std::ostream &m_dout;
core::map<MapEventReceiver*, bool> m_event_receivers;
core::map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
// Queued transforming water nodes
UniqueQueue<v3s16> m_transforming_liquid;
};
/*
ServerMap
This is the only map class that is able to generate map.
*/
class ServerMap : public Map
{
public:
ServerMap();
~ServerMap();
s32 mapType() const
{
return MAPTYPE_SERVER;
}
/*
Get a sector from somewhere.
- Check memory
- Check disk (doesn't load blocks)
- Create blank one
*/
ServerMapSector * createSector(v2s16 p);
/*
Blocks are generated by using these and makeBlock().
*/
void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
// A non-threaded wrapper to the above
MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
);
/*
Get a block from somewhere.
- Memory
- Create blank
*/
MapBlock * createBlock(v3s16 p);
/*
Forcefully get a block from somewhere.
- Memory
- Load from disk
- Generate
*/
MapBlock * emergeBlock(v3s16 p, bool allow_generate=true, bool *was_generated=NULL);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
/*
Database functions
*/
// Create the database structure
void createDatabase();
// Verify we can read/write to the database
void verifyDatabase();
// Get an integer suitable for a block
static sqlite3_int64 getBlockAsInteger(const v3s16 pos);
static v3s16 getIntegerAsBlock(sqlite3_int64 i);
// Call these before and after saving of blocks
void beginSave();
void endSave();
void save(bool only_changed);
//void loadAll();
void listAllLoadableBlocks(core::list<v3s16> &dst);
void loadMapMeta();
void saveBlock(MapBlock *block);
MapBlock* loadBlock(v3s16 p);
// Database version
void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false);
// For debug printing
virtual void PrintInfo(std::ostream &out);
uint64_t getSeed(){ return m_seed; }
MapGenType getType() {return m_type;}
private:
// Seed used for all kinds of randomness
uint64_t m_seed;
MapGenType m_type;
/*
SQLite database and statements
*/
sqlite3 *m_database;
sqlite3_stmt *m_database_read;
sqlite3_stmt *m_database_write;
sqlite3_stmt *m_database_list;
};
/*
ClientMap stuff
*/
#ifndef SERVER
struct MapDrawControl
{
MapDrawControl():
range_all(false),
wanted_range(50),
wanted_max_blocks(0),
wanted_min_range(0),
blocks_drawn(0),
blocks_would_have_drawn(0)
{
}
// Overrides limits by drawing everything
bool range_all;
// Wanted drawing range
float wanted_range;
// Maximum number of blocks to draw
u32 wanted_max_blocks;
// Blocks in this range are drawn regardless of number of blocks drawn
float wanted_min_range;
// Number of blocks rendered is written here by the renderer
u32 blocks_drawn;
// Number of blocks that would have been drawn in wanted_range
u32 blocks_would_have_drawn;
};
class Client;
/*
ClientMap
This is the only map class that is able to render itself on screen.
*/
class ClientMap : public Map, public scene::ISceneNode
{
public:
ClientMap(
Client *client,
MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
);
~ClientMap();
s32 mapType() const
{
return MAPTYPE_CLIENT;
}
void drop()
{
ISceneNode::drop();
}
void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
{
JMutexAutoLock lock(m_camera_mutex);
m_camera_position = pos;
m_camera_direction = dir;
m_camera_fov = fov;
m_camera_offset = offset;
}
/*
Forcefully get a sector from somewhere
*/
MapSector * emergeSector(v2s16 p);
//void deSerializeSector(v2s16 p2d, std::istream &is);
/*
ISceneNode methods
*/
virtual void OnRegisterSceneNode();
virtual void render()
{
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
renderMap(driver, SceneManager->getSceneNodeRenderPass());
}
virtual const core::aabbox3d<f32>& getBoundingBox() const
{
return m_box;
}
void renderMap(video::IVideoDriver* driver, s32 pass);
int getBackgroundBrightness(float max_d, u32 daylight_factor, int oldvalue, bool *sunlight_seen_result);
void renderPostFx();
void expireMeshes(bool only_daynight_diffed);
// For debug printing
virtual void PrintInfo(std::ostream &out);
// Check if sector was drawn on last render()
bool sectorWasDrawn(v2s16 p)
{
return (m_last_drawn_sectors.find(p) != NULL);
}
private:
Client *m_client;
core::aabbox3d<f32> m_box;
// This is the master heightmap mesh
//scene::SMesh *mesh;
//JMutex mesh_mutex;
MapDrawControl &m_control;
v3f m_camera_position;
v3f m_camera_direction;
f32 m_camera_fov;
v3s16 m_camera_offset;
JMutex m_camera_mutex;
bool m_render_trilinear;
bool m_render_bilinear;
bool m_render_anisotropic;
core::map<v2s16, bool> m_last_drawn_sectors;
};
#endif
class MapVoxelManipulator : public VoxelManipulator
{
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
virtual void clear()
{
VoxelManipulator::clear();
m_loaded_blocks.clear();
}
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
protected:
Map *m_map;
/*
key = blockpos
value = block existed when loaded
*/
core::map<v3s16, bool> m_loaded_blocks;
};
class ManualMapVoxelManipulator : public MapVoxelManipulator
{
public:
ManualMapVoxelManipulator(Map *map);
virtual ~ManualMapVoxelManipulator();
void setMap(Map *map)
{m_map = map;}
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
// This is much faster with big chunks of generated data
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);
// Slower than above, but doesn't screw up node metadata
void blitBackAllWithMeta(core::map<v3s16, MapBlock*> * modified_blocks);
protected:
bool m_create_area;
};
#endif