Optimize mapgen noises.
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c78ebc708c
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9fb8764855
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@ -112,15 +112,15 @@ mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
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# River noise -- rivers occur close to zero
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# type: noise_params
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mgvalleys_np_rivers = 0, 1, (512, 384, 512), -6050, 3, 0.5, 2.0
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mgvalleys_np_rivers = 0, 1, (512, 512, 512), -6050, 5, 0.6, 2.0
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# Base terrain height
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# type: noise_params
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mgvalleys_np_terrain_height = -10, 50, (1024, 512, 1024), 5202, 2, 0.7, 2.0
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mgvalleys_np_terrain_height = -10, 100, (1024, 1024, 1024), 5202, 3, 0.7, 2.0
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# Raises terrain to make valleys around the rivers
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# type: noise_params
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mgvalleys_np_valley_depth = 6, 4, (1024, 512, 1024), -1914, 2, 1.0, 2.0
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mgvalleys_np_valley_depth = 3, 2, (512, 512, 512), -1914, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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@ -128,7 +128,7 @@ mgvalleys_np_inter_valley_fill = 0, 1, (512, 256, 512), 1993, 6, 0.8, 2.0
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# Amplifies the valleys
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# type: noise_params
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mgvalleys_np_valley_profile = 0.5, 0.3, (512, 512, 512), 777, 1, 1.0, 2.0
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mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
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# Slope and fill work together to modify the heights
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# type: noise_params
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@ -43,10 +43,10 @@ local noises = {}
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-- Noise 1 : Base terrain height (2D)
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noises[1] = getCppSettingNoise('mg_valleys_np_terrain_height', {
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offset = -10,
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scale = 50,
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scale = 100,
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seed = 5202,
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spread = {x = 1024, y = 512, z = 1024},
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octaves = 2,
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spread = {x = 1024, y = 1024, z = 1024},
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octaves = 3,
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persist = 0.7,
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lacunarity = 2,
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})
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@ -55,25 +55,25 @@ noises[2] = getCppSettingNoise('mg_valleys_np_rivers', {
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offset = 0,
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scale = 1,
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seed = -6050,
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spread = {x = 512, y = 384, z = 512},
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octaves = 3,
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persist = 0.5,
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spread = {x = 512, y = 512, z = 512},
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octaves = 5,
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persist = 0.6,
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lacunarity = 2,
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})
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-- Noise 3 : Valleys Depth (2D)
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noises[3] = getCppSettingNoise('mg_valleys_np_valley_depth', {
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offset = 6,
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scale = 4,
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offset = 3,
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scale = 2,
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seed = -1914,
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spread = {x = 1024, y = 512, z = 1024},
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octaves = 2,
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spread = {x = 512, y = 512, z = 512},
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octaves = 1,
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persist = 1,
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lacunarity = 2,
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})
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-- Noise 4 : Valleys Profile (2D)
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noises[4] = getCppSettingNoise('mg_valleys_np_valley_profile', {
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offset = 0.5,
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scale = 0.3,
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offset = 0.6,
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scale = 0.5,
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seed = 777,
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spread = {x = 512, y = 512, z = 512},
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octaves = 1,
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