diff --git a/minetest.conf b/minetest.conf index 51857eb..d6f0a05 100644 --- a/minetest.conf +++ b/minetest.conf @@ -112,15 +112,15 @@ mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0 # River noise -- rivers occur close to zero # type: noise_params -mgvalleys_np_rivers = 0, 1, (512, 384, 512), -6050, 3, 0.5, 2.0 +mgvalleys_np_rivers = 0, 1, (512, 512, 512), -6050, 5, 0.6, 2.0 # Base terrain height # type: noise_params -mgvalleys_np_terrain_height = -10, 50, (1024, 512, 1024), 5202, 2, 0.7, 2.0 +mgvalleys_np_terrain_height = -10, 100, (1024, 1024, 1024), 5202, 3, 0.7, 2.0 # Raises terrain to make valleys around the rivers # type: noise_params -mgvalleys_np_valley_depth = 6, 4, (1024, 512, 1024), -1914, 2, 1.0, 2.0 +mgvalleys_np_valley_depth = 3, 2, (512, 512, 512), -1914, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params @@ -128,7 +128,7 @@ mgvalleys_np_inter_valley_fill = 0, 1, (512, 256, 512), 1993, 6, 0.8, 2.0 # Amplifies the valleys # type: noise_params -mgvalleys_np_valley_profile = 0.5, 0.3, (512, 512, 512), 777, 1, 1.0, 2.0 +mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0 # Slope and fill work together to modify the heights # type: noise_params diff --git a/mods/australia_modpack/australia/voxel.lua b/mods/australia_modpack/australia/voxel.lua index febbd0d..9145511 100644 --- a/mods/australia_modpack/australia/voxel.lua +++ b/mods/australia_modpack/australia/voxel.lua @@ -43,10 +43,10 @@ local noises = {} -- Noise 1 : Base terrain height (2D) noises[1] = getCppSettingNoise('mg_valleys_np_terrain_height', { offset = -10, - scale = 50, + scale = 100, seed = 5202, - spread = {x = 1024, y = 512, z = 1024}, - octaves = 2, + spread = {x = 1024, y = 1024, z = 1024}, + octaves = 3, persist = 0.7, lacunarity = 2, }) @@ -55,25 +55,25 @@ noises[2] = getCppSettingNoise('mg_valleys_np_rivers', { offset = 0, scale = 1, seed = -6050, - spread = {x = 512, y = 384, z = 512}, - octaves = 3, - persist = 0.5, + spread = {x = 512, y = 512, z = 512}, + octaves = 5, + persist = 0.6, lacunarity = 2, }) -- Noise 3 : Valleys Depth (2D) noises[3] = getCppSettingNoise('mg_valleys_np_valley_depth', { - offset = 6, - scale = 4, + offset = 3, + scale = 2, seed = -1914, - spread = {x = 1024, y = 512, z = 1024}, - octaves = 2, + spread = {x = 512, y = 512, z = 512}, + octaves = 1, persist = 1, lacunarity = 2, }) -- Noise 4 : Valleys Profile (2D) noises[4] = getCppSettingNoise('mg_valleys_np_valley_profile', { - offset = 0.5, - scale = 0.3, + offset = 0.6, + scale = 0.5, seed = 777, spread = {x = 512, y = 512, z = 512}, octaves = 1,