Updates MOD:tnt from 0.4.15

master
vlapsley 2017-01-23 16:51:59 +11:00
parent a6e407c76e
commit 3d079631f4
3 changed files with 189 additions and 103 deletions

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@ -1,37 +1,41 @@
Minetest Game mod: tnt
======================
by PilzAdam and ShadowNinja
See license.txt for license information.
Introduction:
Authors of source code
----------------------
PilzAdam (MIT)
ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
BlockMen (CC BY-SA 3.0):
All textures not mentioned below.
ShadowNinja (CC BY-SA 3.0):
tnt_smoke.png
Wuzzy (CC BY-SA 3.0):
All gunpowder textures except tnt_gunpowder_inventory.png.
sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
tnt_blast.png
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player
in mining.
How to use the mod:
Craft gunpowder by placing coal and gravel in the crafting area. The
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
surround gunpowder with 4 wood in a + shape.
Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT or as fuse for TNT.
To craft TNT surround gunpowder with 4 wood in a + shape.
There are different ways to blow up TNT:
1. Hit it with a torch.
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
3. Activate it with mesecons (fastest way)
Be aware of the damage radius of 7 blocks!
2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
3. Activate it with mesecons (fastest way).
License:
WTFPL (see below)
See also:
http://minetest.net/
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.
Be aware of the damage radius of 6 blocks!

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@ -1,10 +1,9 @@
tnt = {}
-- Default to enabled in singleplayer and disabled in multiplayer
local singleplayer = minetest.is_singleplayer()
local setting = minetest.setting_getbool("enable_tnt")
if (not singleplayer and setting ~= true) or
(singleplayer and setting == false) then
return
-- Default to enabled when in singleplayer
local enable_tnt = minetest.setting_getbool("enable_tnt")
if enable_tnt == nil then
enable_tnt = minetest.is_singleplayer()
end
-- loss probabilities array (one in X will be lost)
@ -13,7 +12,7 @@ local loss_prob = {}
loss_prob["default:cobble"] = 3
loss_prob["default:dirt"] = 4
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
@ -48,7 +47,7 @@ end
local function eject_drops(drops, pos, radius)
local drop_pos = vector.new(pos)
for _, item in pairs(drops) do
local count = item:get_count()
local count = math.min(item:get_count(), item:get_stack_max())
while count > 0 do
local take = math.max(1,math.min(radius * radius,
count,
@ -84,7 +83,6 @@ local function add_drop(drops, item)
end
end
local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
if not ignore_protection and minetest.is_protected(npos, "") then
return cid
@ -101,14 +99,13 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
return c_fire
else
local node_drops = minetest.get_node_drops(def.name, "")
for _, item in ipairs(node_drops) do
for _, item in pairs(node_drops) do
add_drop(drops, item)
end
return c_air
end
end
local function calc_velocity(pos1, pos2, old_vel, power)
-- Avoid errors caused by a vector of zero length
if vector.equals(pos1, pos2) then
@ -156,7 +153,7 @@ local function entity_physics(pos, radius, drops)
local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff)
local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:setpos(newpos)
obj:set_hp(obj:get_hp() - damage)
@ -184,7 +181,7 @@ local function entity_physics(pos, radius, drops)
}, nil)
end
end
for _, item in ipairs(entity_drops) do
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end
@ -251,8 +248,8 @@ local function add_effects(pos, radius, drops)
})
end
function tnt.burn(pos)
local name = minetest.get_node(pos).name
function tnt.burn(pos, nodename)
local name = nodename or minetest.get_node(pos).name
local group = minetest.get_item_group(name, "tnt")
if group > 0 then
minetest.sound_play("tnt_ignite", {pos = pos})
@ -264,7 +261,7 @@ function tnt.burn(pos)
end
local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
local pos = vector.round(pos)
pos = vector.round(pos)
-- scan for adjacent TNT nodes first, and enlarge the explosion
local vm1 = VoxelManip()
local p1 = vector.subtract(pos, 2)
@ -301,11 +298,11 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
-- perform the explosion
local vm = VoxelManip()
local pr = PseudoRandom(os.time())
local p1 = vector.subtract(pos, radius)
local p2 = vector.add(pos, radius)
local minp, maxp = vm:read_from_map(p1, p2)
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
p1 = vector.subtract(pos, radius)
p2 = vector.add(pos, radius)
minp, maxp = vm:read_from_map(p1, p2)
a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
data = vm:get_data()
local drops = {}
local on_blast_queue = {}
@ -335,25 +332,26 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
vm:update_map()
vm:update_liquids()
-- call nodeupdate for everything within 1.5x blast radius
-- call check_single_for_falling for everything within 1.5x blast radius
for y = -radius * 1.5, radius * 1.5 do
for z = -radius * 1.5, radius * 1.5 do
for x = -radius * 1.5, radius * 1.5 do
for y = -radius * 1.5, radius * 1.5 do
local s = vector.add(pos, {x = x, y = y, z = z})
local r = vector.distance(pos, s)
local rad = {x = x, y = y, z = z}
local s = vector.add(pos, rad)
local r = vector.length(rad)
if r / radius < 1.4 then
nodeupdate(s)
minetest.check_single_for_falling(s)
end
end
end
end
for _, data in ipairs(on_blast_queue) do
local dist = math.max(1, vector.distance(data.pos, pos))
for _, queued_data in pairs(on_blast_queue) do
local dist = math.max(1, vector.distance(queued_data.pos, pos))
local intensity = (radius * radius) / (dist * dist)
local node_drops = data.on_blast(data.pos, intensity)
local node_drops = queued_data.on_blast(queued_data.pos, intensity)
if node_drops then
for _, item in ipairs(node_drops) do
for _, item in pairs(node_drops) do
add_drop(drops, item)
end
end
@ -406,16 +404,23 @@ minetest.register_node("tnt:gunpowder", {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
connect_to_raillike = minetest.raillike_group("gunpowder")},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
tnt.burn(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end
end,
on_blast = function(pos, intensity)
tnt.burn(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_burn = function(pos)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
end,
})
@ -492,31 +497,36 @@ minetest.register_node("tnt:gunpowder_burning", {
end,
})
minetest.register_abm({
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = tnt.burn,
})
minetest.register_craft({
output = "tnt:gunpowder",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
}
})
if enable_tnt then
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "group:wood", ""},
{"group:wood", "tnt:gunpowder", "group:wood"},
{"", "group:wood", ""}
}
})
minetest.register_abm({
label = "TNT ignition",
nodenames = {"group:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
interval = 4,
chance = 1,
action = function(pos, node)
tnt.burn(pos, node.name)
end,
})
end
function tnt.register_tnt(def)
local name = ""
local name
if not def.name:find(':') then
name = "tnt:" .. def.name
else
@ -530,30 +540,38 @@ function tnt.register_tnt(def)
local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
if not def.damage_radius then def.damage_radius = def.radius * 2 end
minetest.register_node(":" .. name, {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
end
end,
on_blast = function(pos, intensity)
minetest.after(0.1, function()
tnt.boom(pos, def)
end)
end,
mesecons = {effector =
{action_on =
function(pos)
tnt.boom(pos, def)
if enable_tnt then
minetest.register_node(":" .. name, {
description = def.description,
tiles = {tnt_top, tnt_bottom, tnt_side},
is_ground_content = false,
groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.set_node(pos, {name = name .. "_burning"})
end
}
},
})
end,
on_blast = function(pos, intensity)
minetest.after(0.1, function()
tnt.boom(pos, def)
end)
end,
mesecons = {effector =
{action_on =
function(pos)
tnt.boom(pos, def)
end
}
},
on_burn = function(pos)
minetest.set_node(pos, {name = name .. "_burning"})
end,
on_ignite = function(pos, igniter)
minetest.set_node(pos, {name = name .. "_burning"})
end,
})
end
minetest.register_node(":" .. name .. "_burning", {
tiles = {
@ -580,7 +598,7 @@ function tnt.register_tnt(def)
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.get_node_timer(pos):start(4)
nodeupdate(pos)
minetest.check_for_falling(pos)
end,
})
end
@ -588,6 +606,5 @@ end
tnt.register_tnt({
name = "tnt:tnt",
description = "TNT",
radius = radius,
radius = tnt_radius,
})

65
mods/tnt/license.txt Normal file
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@ -0,0 +1,65 @@
License of source code
----------------------
The MIT License (MIT)
Copyright (C) 2014-2016 PilzAdam
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2016 sofar (sofar@foo-projects.org)
Copyright (C) 2014-2016 Various Minetest developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
Licenses of media (textures)
----------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 ShadowNinja
Copyright (C) 2015-2016 Wuzzy
Copyright (C) 2016 sofar (sofar@foo-projects.org)
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/