Updates MOD:tnt from 0.4.15
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@ -1,37 +1,41 @@
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Minetest Game mod: tnt
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======================
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by PilzAdam and ShadowNinja
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See license.txt for license information.
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Introduction:
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Authors of source code
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----------------------
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PilzAdam (MIT)
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ShadowNinja (MIT)
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sofar (sofar@foo-projects.org) (MIT)
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Various Minetest developers and contributors (MIT)
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Authors of media (textures)
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---------------------------
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BlockMen (CC BY-SA 3.0):
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All textures not mentioned below.
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ShadowNinja (CC BY-SA 3.0):
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tnt_smoke.png
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Wuzzy (CC BY-SA 3.0):
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All gunpowder textures except tnt_gunpowder_inventory.png.
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sofar (sofar@foo-projects.org) (CC BY-SA 3.0):
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tnt_blast.png
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Introduction
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------------
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This mod adds TNT to Minetest. TNT is a tool to help the player
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in mining.
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How to use the mod:
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Craft gunpowder by placing coal and gravel in the crafting area. The
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gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
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surround gunpowder with 4 wood in a + shape.
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Craft gunpowder by placing coal and gravel in the crafting area.
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The gunpowder can be used to craft TNT or as fuse for TNT.
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To craft TNT surround gunpowder with 4 wood in a + shape.
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There are different ways to blow up TNT:
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1. Hit it with a torch.
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2. Hit a gunpowder fuze that leads to a TNT block with a torch.
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3. Activate it with mesecons (fastest way)
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Be aware of the damage radius of 7 blocks!
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2. Hit a gunpowder fuse that leads to a TNT block with a torch or flint-and-steel.
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3. Activate it with mesecons (fastest way).
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License:
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WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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Be aware of the damage radius of 6 blocks!
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@ -1,10 +1,9 @@
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tnt = {}
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-- Default to enabled in singleplayer and disabled in multiplayer
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local singleplayer = minetest.is_singleplayer()
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local setting = minetest.setting_getbool("enable_tnt")
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if (not singleplayer and setting ~= true) or
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(singleplayer and setting == false) then
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return
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-- Default to enabled when in singleplayer
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local enable_tnt = minetest.setting_getbool("enable_tnt")
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if enable_tnt == nil then
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enable_tnt = minetest.is_singleplayer()
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end
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-- loss probabilities array (one in X will be lost)
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@ -13,7 +12,7 @@ local loss_prob = {}
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loss_prob["default:cobble"] = 3
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loss_prob["default:dirt"] = 4
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local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3)
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-- Fill a list with data for content IDs, after all nodes are registered
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local cid_data = {}
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@ -48,7 +47,7 @@ end
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local function eject_drops(drops, pos, radius)
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local drop_pos = vector.new(pos)
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for _, item in pairs(drops) do
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local count = item:get_count()
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local count = math.min(item:get_count(), item:get_stack_max())
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while count > 0 do
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local take = math.max(1,math.min(radius * radius,
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count,
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@ -84,7 +83,6 @@ local function add_drop(drops, item)
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end
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end
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local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast)
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if not ignore_protection and minetest.is_protected(npos, "") then
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return cid
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@ -101,14 +99,13 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p
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return c_fire
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else
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local node_drops = minetest.get_node_drops(def.name, "")
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for _, item in ipairs(node_drops) do
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for _, item in pairs(node_drops) do
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add_drop(drops, item)
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end
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return c_air
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end
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end
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local function calc_velocity(pos1, pos2, old_vel, power)
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-- Avoid errors caused by a vector of zero length
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if vector.equals(pos1, pos2) then
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@ -156,7 +153,7 @@ local function entity_physics(pos, radius, drops)
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local dir = vector.normalize(vector.subtract(obj_pos, pos))
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local moveoff = vector.multiply(dir, dist + 1.0)
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local newpos = vector.add(pos, moveoff)
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local newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
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obj:setpos(newpos)
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obj:set_hp(obj:get_hp() - damage)
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@ -184,7 +181,7 @@ local function entity_physics(pos, radius, drops)
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}, nil)
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end
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end
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for _, item in ipairs(entity_drops) do
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for _, item in pairs(entity_drops) do
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add_drop(drops, item)
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end
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end
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@ -251,8 +248,8 @@ local function add_effects(pos, radius, drops)
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})
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end
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function tnt.burn(pos)
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local name = minetest.get_node(pos).name
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function tnt.burn(pos, nodename)
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local name = nodename or minetest.get_node(pos).name
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local group = minetest.get_item_group(name, "tnt")
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if group > 0 then
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minetest.sound_play("tnt_ignite", {pos = pos})
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@ -264,7 +261,7 @@ function tnt.burn(pos)
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end
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local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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local pos = vector.round(pos)
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pos = vector.round(pos)
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-- scan for adjacent TNT nodes first, and enlarge the explosion
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local vm1 = VoxelManip()
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local p1 = vector.subtract(pos, 2)
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@ -301,11 +298,11 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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-- perform the explosion
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local vm = VoxelManip()
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local pr = PseudoRandom(os.time())
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local p1 = vector.subtract(pos, radius)
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local p2 = vector.add(pos, radius)
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local minp, maxp = vm:read_from_map(p1, p2)
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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p1 = vector.subtract(pos, radius)
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p2 = vector.add(pos, radius)
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minp, maxp = vm:read_from_map(p1, p2)
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a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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data = vm:get_data()
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local drops = {}
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local on_blast_queue = {}
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@ -335,25 +332,26 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast)
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vm:update_map()
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vm:update_liquids()
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-- call nodeupdate for everything within 1.5x blast radius
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-- call check_single_for_falling for everything within 1.5x blast radius
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for y = -radius * 1.5, radius * 1.5 do
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for z = -radius * 1.5, radius * 1.5 do
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for x = -radius * 1.5, radius * 1.5 do
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for y = -radius * 1.5, radius * 1.5 do
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local s = vector.add(pos, {x = x, y = y, z = z})
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local r = vector.distance(pos, s)
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local rad = {x = x, y = y, z = z}
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local s = vector.add(pos, rad)
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local r = vector.length(rad)
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if r / radius < 1.4 then
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nodeupdate(s)
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minetest.check_single_for_falling(s)
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end
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end
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end
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end
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for _, data in ipairs(on_blast_queue) do
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local dist = math.max(1, vector.distance(data.pos, pos))
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for _, queued_data in pairs(on_blast_queue) do
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local dist = math.max(1, vector.distance(queued_data.pos, pos))
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local intensity = (radius * radius) / (dist * dist)
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local node_drops = data.on_blast(data.pos, intensity)
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local node_drops = queued_data.on_blast(queued_data.pos, intensity)
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if node_drops then
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for _, item in ipairs(node_drops) do
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for _, item in pairs(node_drops) do
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add_drop(drops, item)
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end
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end
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@ -406,16 +404,23 @@ minetest.register_node("tnt:gunpowder", {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
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},
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groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")},
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groups = {dig_immediate = 2, attached_node = 1, flammable = 5,
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connect_to_raillike = minetest.raillike_group("gunpowder")},
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sounds = default.node_sound_leaves_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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tnt.burn(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end
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end,
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on_blast = function(pos, intensity)
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tnt.burn(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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on_burn = function(pos)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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end,
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})
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@ -492,31 +497,36 @@ minetest.register_node("tnt:gunpowder_burning", {
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end,
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})
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minetest.register_abm({
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = tnt.burn,
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})
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minetest.register_craft({
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output = "tnt:gunpowder",
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type = "shapeless",
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recipe = {"default:coal_lump", "default:gravel"}
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})
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minetest.register_craft({
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output = "tnt:tnt",
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recipe = {
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{"", "group:wood", ""},
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"", "group:wood", ""}
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}
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})
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if enable_tnt then
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minetest.register_craft({
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output = "tnt:tnt",
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recipe = {
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{"", "group:wood", ""},
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{"group:wood", "tnt:gunpowder", "group:wood"},
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{"", "group:wood", ""}
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}
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})
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minetest.register_abm({
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label = "TNT ignition",
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nodenames = {"group:tnt", "tnt:gunpowder"},
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neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
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interval = 4,
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chance = 1,
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action = function(pos, node)
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tnt.burn(pos, node.name)
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end,
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})
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end
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function tnt.register_tnt(def)
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local name = ""
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local name
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if not def.name:find(':') then
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name = "tnt:" .. def.name
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else
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@ -530,30 +540,38 @@ function tnt.register_tnt(def)
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local tnt_burning = def.tiles.burning or def.name .. "_top_burning_animated.png"
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if not def.damage_radius then def.damage_radius = def.radius * 2 end
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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if enable_tnt then
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minetest.register_node(":" .. name, {
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description = def.description,
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tiles = {tnt_top, tnt_bottom, tnt_side},
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is_ground_content = false,
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groups = {dig_immediate = 2, mesecon = 2, tnt = 1, flammable = 5},
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = name .. "_burning"})
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end
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}
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},
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})
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end,
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on_blast = function(pos, intensity)
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minetest.after(0.1, function()
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tnt.boom(pos, def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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tnt.boom(pos, def)
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end
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}
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},
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on_burn = function(pos)
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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on_ignite = function(pos, igniter)
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minetest.set_node(pos, {name = name .. "_burning"})
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end,
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})
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end
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minetest.register_node(":" .. name .. "_burning", {
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tiles = {
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@ -580,7 +598,7 @@ function tnt.register_tnt(def)
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on_construct = function(pos)
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minetest.sound_play("tnt_ignite", {pos = pos})
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minetest.get_node_timer(pos):start(4)
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nodeupdate(pos)
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minetest.check_for_falling(pos)
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end,
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})
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end
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@ -588,6 +606,5 @@ end
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tnt.register_tnt({
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name = "tnt:tnt",
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description = "TNT",
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radius = radius,
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radius = tnt_radius,
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})
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@ -0,0 +1,65 @@
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License of source code
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----------------------
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The MIT License (MIT)
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Copyright (C) 2014-2016 PilzAdam
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Copyright (C) 2014-2016 ShadowNinja
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Copyright (C) 2016 sofar (sofar@foo-projects.org)
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Copyright (C) 2014-2016 Various Minetest developers and contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy of this
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software and associated documentation files (the "Software"), to deal in the Software
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without restriction, including without limitation the rights to use, copy, modify, merge,
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publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or
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substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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For more details:
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https://opensource.org/licenses/MIT
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Licenses of media (textures)
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----------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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Copyright (C) 2014-2016 BlockMen
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Copyright (C) 2014-2016 ShadowNinja
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Copyright (C) 2015-2016 Wuzzy
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Copyright (C) 2016 sofar (sofar@foo-projects.org)
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You are free to:
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Share — copy and redistribute the material in any medium or format.
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Adapt — remix, transform, and build upon the material for any purpose, even commercially.
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The licensor cannot revoke these freedoms as long as you follow the license terms.
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Under the following terms:
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Attribution — You must give appropriate credit, provide a link to the license, and
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indicate if changes were made. You may do so in any reasonable manner, but not in any way
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||||
that suggests the licensor endorses you or your use.
|
||||
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ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
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your contributions under the same license as the original.
|
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No additional restrictions — You may not apply legal terms or technological measures that
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||||
legally restrict others from doing anything the license permits.
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Notices:
|
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You do not have to comply with the license for elements of the material in the public
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domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
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For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
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Reference in New Issue