Updates MOD:stairs from 0.4.15
parent
58e5d54af8
commit
a6e407c76e
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@ -1,26 +1,16 @@
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Minetest Game mod: stairs
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=========================
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See license.txt for license information.
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License of source code:
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-----------------------
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Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net>
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Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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Authors of source code
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----------------------
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Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
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celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
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Various Minetest developers and contributors (LGPL 2.1)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License of media (textures and sounds)
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--------------------------------------
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Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Authors of media files
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-----------------------
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Everything not listed in here:
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Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
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Authors of media (models)
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-------------------------
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Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
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stairs_stair.obj
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@ -87,27 +87,48 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
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})
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end
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 6',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 6',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Flipped recipe for the silly minecrafters
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minetest.register_craft({
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output = 'stairs:stair_' .. subname .. ' 8',
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:stair_' .. subname,
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burntime = math.floor(baseburntime * 0.75),
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})
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end
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end
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end
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-- Slab facedir to placement 6d matching table
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local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
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-- Slab facedir when placing initial slab against other surface
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local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
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-- Register slabs.
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-- Node will be called stairs:slab_<subname>
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@ -127,86 +148,61 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pointed_thing.under)
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local wield_item = itemstack:get_name()
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.get_node(p0)
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local n1 = minetest.get_node(p1)
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local param2 = 0
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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local n0_is_upside_down = (n0.name == "stairs:slab_" .. subname and
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n0.param2 >= 20)
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local p2 = under.param2
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if n0.name == "stairs:slab_" .. subname and not n0_is_upside_down and
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p0.y + 1 == p1.y then
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slabpos = p0
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slabnode = n0
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elseif n1.name == "stairs:slab_" .. subname then
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slabpos = p1
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slabnode = n1
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = slabpos
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y - 1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0_is_upside_down then
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-- Remove the slab at the position of the slab
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minetest.remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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fakestack:set_count(itemstack:get_count())
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pointed_thing.above = p0
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local success
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fakestack, success = minetest.item_place(fakestack, placer,
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pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if success then
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itemstack:set_count(fakestack:get_count())
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-- Else put old node back
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else
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minetest.set_node(p0, n0)
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-- combine two slabs if possible
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if slab_trans_dir[math.floor(p2 / 4)] == dir then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end
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-- Place upside down slab
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param2 = 20
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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end
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-- If pointing at the side of a upside down slab
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if n0_is_upside_down and p0.y + 1 ~= p1.y then
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param2 = 20
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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else
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-- place slab using look direction of player
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local dir = minetest.dir_to_wallmounted(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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return minetest.item_place(itemstack, placer, pointed_thing, param2)
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local rot = slab_trans_dir_place[dir]
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if rot == 0 or rot == 20 then
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rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
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end
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return minetest.item_place(itemstack, placer, pointed_thing, rot)
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end
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end,
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})
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@ -218,12 +214,28 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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})
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end
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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if recipeitem then
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minetest.register_craft({
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output = 'stairs:slab_' .. subname .. ' 6',
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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-- Fuel
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local baseburntime = minetest.get_craft_result({
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method = "fuel",
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width = 1,
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items = {recipeitem}
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}).time
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if baseburntime > 0 then
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minetest.register_craft({
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type = "fuel",
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recipe = 'stairs:slab_' .. subname,
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burntime = math.floor(baseburntime * 0.5),
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})
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end
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end
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end
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@ -232,6 +244,7 @@ end
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if replace then
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minetest.register_abm({
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label = "Slab replace",
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nodenames = {"group:slabs_replace"},
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interval = 16,
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chance = 1,
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@ -252,8 +265,8 @@ end
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-- Stair/slab registration function.
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-- Nodes will be called stairs:{stair,slab}_<subname>
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function stairs.register_stair_and_slab(subname, recipeitem, groups, images,
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desc_stair, desc_slab, sounds)
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function stairs.register_stair_and_slab(subname, recipeitem,
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groups, images, desc_stair, desc_slab, sounds)
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stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
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stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
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end
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@ -261,149 +274,262 @@ end
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-- Register default stairs and slabs
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stairs.register_stair_and_slab("wood", "default:wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab(
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"wood",
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"default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab("junglewood", "default:junglewood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_junglewood.png"},
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"Junglewood Stair",
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"Junglewood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab(
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"junglewood",
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"default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab("pine_wood", "default:pine_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab(
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"pine_wood",
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"default:pine_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab("acacia_wood", "default:acacia_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab(
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"acacia_wood",
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"default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab("aspen_wood", "default:aspen_wood",
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{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab(
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"aspen_wood",
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"default:aspen_wood",
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab("stone", "default:stone",
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{cracky = 3},
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"stone",
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"default:stone",
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{cracky = 3},
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{"default_stone.png"},
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"Stone Stair",
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"Stone Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("cobble", "default:cobble",
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{cracky = 3},
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"cobble",
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"default:cobble",
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{cracky = 3},
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{"default_cobble.png"},
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"Cobblestone Stair",
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"Cobblestone Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
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{cracky = 3},
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"mossycobble",
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nil,
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{cracky = 3},
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{"default_mossycobble.png"},
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"Mossy Cobblestone Stair",
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"Mossy Cobblestone Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("desert_stone", "default:desert_stone",
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{cracky = 3},
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{"default_desert_stone.png"},
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"Desertstone Stair",
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"Desertstone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"stonebrick",
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"default:stonebrick",
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{cracky = 2},
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{"default_stone_brick.png"},
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"Stone Brick Stair",
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"Stone Brick Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("desert_cobble", "default:desert_cobble",
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{cracky = 3},
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{"default_desert_cobble.png"},
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"Desert Cobblestone Stair",
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"Desert Cobblestone Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"stone_block",
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"default:stone_block",
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{cracky = 2},
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{"default_stone_block.png"},
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"Stone Block Stair",
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"Stone Block Slab",
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default.node_sound_stone_defaults()
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)
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stairs.register_stair_and_slab("desert_stonebrick", "default:desert_stonebrick",
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{cracky = 3},
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{"default_desert_stone_brick.png"},
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"Desert Stone Brick Stair",
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"Desert Stone Brick Slab",
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default.node_sound_stone_defaults())
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stairs.register_stair_and_slab(
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"desert_stone",
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"default:desert_stone",
|
||||
{cracky = 3},
|
||||
{"default_desert_stone.png"},
|
||||
"Desert Stone Stair",
|
||||
"Desert Stone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("sandstone", "default:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
|
||||
stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_cobble",
|
||||
"default:desert_cobble",
|
||||
{cracky = 3},
|
||||
{"default_desert_cobble.png"},
|
||||
"Desert Cobblestone Stair",
|
||||
"Desert Cobblestone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("obsidian", "default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_stonebrick",
|
||||
"default:desert_stonebrick",
|
||||
{cracky = 2},
|
||||
{"default_desert_stone_brick.png"},
|
||||
"Desert Stone Brick Stair",
|
||||
"Desert Stone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("obsidianbrick", "default:obsidianbrick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"desert_stone_block",
|
||||
"default:desert_stone_block",
|
||||
{cracky = 2},
|
||||
{"default_desert_stone_block.png"},
|
||||
"Desert Stone Block Stair",
|
||||
"Desert Stone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("brick", "default:brick",
|
||||
{cracky = 3},
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstone",
|
||||
"default:sandstone",
|
||||
{crumbly = 1, cracky = 3},
|
||||
{"default_sandstone.png"},
|
||||
"Sandstone Stair",
|
||||
"Sandstone Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("straw", "farming:straw",
|
||||
{snappy = 3, flammable = 4},
|
||||
{"farming_straw.png"},
|
||||
"Straw Stair",
|
||||
"Straw Slab",
|
||||
default.node_sound_leaves_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstonebrick",
|
||||
"default:sandstonebrick",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_brick.png"},
|
||||
"Sandstone Brick Stair",
|
||||
"Sandstone Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("steelblock", "default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"sandstone_block",
|
||||
"default:sandstone_block",
|
||||
{cracky = 2},
|
||||
{"default_sandstone_block.png"},
|
||||
"Sandstone Block Stair",
|
||||
"Sandstone Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("copperblock", "default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian",
|
||||
"default:obsidian",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian.png"},
|
||||
"Obsidian Stair",
|
||||
"Obsidian Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("bronzeblock", "default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidianbrick",
|
||||
"default:obsidianbrick",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_brick.png"},
|
||||
"Obsidian Brick Stair",
|
||||
"Obsidian Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab("goldblock", "default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_stone_defaults())
|
||||
stairs.register_stair_and_slab(
|
||||
"obsidian_block",
|
||||
"default:obsidian_block",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_obsidian_block.png"},
|
||||
"Obsidian Block Stair",
|
||||
"Obsidian Block Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"brick",
|
||||
"default:brick",
|
||||
{cracky = 3},
|
||||
{"default_brick.png"},
|
||||
"Brick Stair",
|
||||
"Brick Slab",
|
||||
default.node_sound_stone_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"straw",
|
||||
"farming:straw",
|
||||
{snappy = 3, flammable = 4},
|
||||
{"farming_straw.png"},
|
||||
"Straw Stair",
|
||||
"Straw Slab",
|
||||
default.node_sound_leaves_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"steelblock",
|
||||
"default:steelblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_steel_block.png"},
|
||||
"Steel Block Stair",
|
||||
"Steel Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"copperblock",
|
||||
"default:copperblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_copper_block.png"},
|
||||
"Copper Block Stair",
|
||||
"Copper Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"bronzeblock",
|
||||
"default:bronzeblock",
|
||||
{cracky = 1, level = 2},
|
||||
{"default_bronze_block.png"},
|
||||
"Bronze Block Stair",
|
||||
"Bronze Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
||||
stairs.register_stair_and_slab(
|
||||
"goldblock",
|
||||
"default:goldblock",
|
||||
{cracky = 1},
|
||||
{"default_gold_block.png"},
|
||||
"Gold Block Stair",
|
||||
"Gold Block Slab",
|
||||
default.node_sound_metal_defaults()
|
||||
)
|
||||
|
|
|
@ -0,0 +1,51 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (models)
|
||||
--------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
Loading…
Reference in New Issue