107 lines
2.1 KiB
Lua
107 lines
2.1 KiB
Lua
-- mods/australia/biome_pilbara.lua
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minetest.register_biome({
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name = "pilbara",
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--node_dust = "",
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node_top = "australia:red_gravel",
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depth_top = 2,
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node_filler = "australia:red_stone",
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depth_filler = 2,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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node_river_water = "australia:muddy_river_water_source",
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y_min = 4,
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y_max = 35,
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heat_point = 80,
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humidity_point = 20,
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})
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--
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-- Decorations
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--
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local function register_dry_grass_decoration(offset, scale, length)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"australia:red_gravel"},
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = {x = 200, y = 200, z = 200},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"pilbara"},
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y_min = 5,
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y_max = 31000,
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decoration = "default:dry_grass_"..length,
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})
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end
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-- Dry grasses
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register_dry_grass_decoration(0.07, -0.01, 2)
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register_dry_grass_decoration(0.09, -0.03, 1)
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-- Mitchell Grass
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"australia:red_gravel"},
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sidelen = 80,
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fill_ratio = 0.05,
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biomes = {"pilbara"},
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y_min = 6,
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y_max = 31000,
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decoration = "australia:mitchell_grass",
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})
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-- Spinifex
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"australia:red_gravel"},
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sidelen = 80,
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fill_ratio = 0.02,
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biomes = {"pilbara"},
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y_min = 8,
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y_max = 31000,
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decoration = "australia:spinifex",
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})
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--
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-- Trees
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--
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-- Desert Oak
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aus.schematics.desert_oak_tree = {}
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local max_r = 8
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local ht = 5
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local fruit = nil
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local limbs = nil
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local tree = "australia:desert_oak_tree"
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local leaves = "australia:desert_oak_leaves"
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for r = 6,max_r do
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local schem = aus.generate_tree_schematic(6, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.desert_oak_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"australia:red_gravel"},
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y_min = 10,
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y_max = 35,
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fill_ratio = (max_r-r+1)/20000,
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biomes = {"pilbara"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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