australia/biome_goldfields_esperence.lua

128 lines
2.6 KiB
Lua
Executable File

-- mods/australia/biome_goldfields_esperence.lua
minetest.register_biome({
name = "goldfields_esperence",
--node_dust = "",
node_top = "default:desert_sand",
depth_top = 2,
node_filler = "default:sandstone",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "default:dirt_with_dry_grass",
y_min = 4,
y_max = 35,
heat_point = 60,
humidity_point = 20,
})
--
-- Register ores
--
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs
-- Gold
minetest.register_ore({
ore_type = "blob",
ore = "default:stone_with_gold",
wherein = {"default:stone"},
clust_scarcity = 36 * 36 * 36,
clust_size = 8,
biomes = {"goldfields_esperence"},
y_min = -64,
y_max = 0,
noise_threshold = 0.8,
noise_params = {
offset = 0,
scale = 3,
spread = {x = 16, y = 16, z = 16},
seed = 891,
octaves = 3,
persist = 0.6
},
})
--
-- Decorations
--
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"goldfields_esperence"},
y_min = 5,
y_max = 35,
decoration = "default:dry_grass_"..length,
})
end
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
-- Spinifex
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:desert_sand"},
sidelen = 80,
fill_ratio = 0.05,
biomes = {"goldfields_esperence"},
y_min = 6,
y_max = 35,
decoration = "australia:spinifex",
})
--
-- Trees
--
-- Desert Quandong
aus.schematics.quandong_tree = {}
local max_r = 4
local ht = 4
local fruit = "australia:quandong"
local limbs = false
local tree = "australia:quandong_tree"
local leaves = "australia:quandong_leaves"
for r = 3,max_r do
local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.quandong_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:desert_sand"},
y_min = 6,
y_max = 35,
fill_ratio = (max_r-r+1)/15000,
biomes = {"goldfields_esperence"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end