australia/biome_flinders_lofty.lua

301 lines
7.0 KiB
Lua
Executable File

-- mods/australia/biome_flinders_lofty.lua
minetest.register_biome({
name = "flinders_lofty",
--node_dust = "",
node_top = "default:dirt_with_dry_grass",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 2,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "australia:muddy_river_water_source",
y_min = 36,
y_max = 31000,
heat_point = 50,
humidity_point = 50,
})
--
-- Register ores
--
-- All mapgens except singlenode
-- Blob ore first to avoid other ores inside blobs
-- Copper
minetest.register_ore({
ore_type = "blob",
ore = "default:stone_with_copper",
wherein = {"default:stone"},
clust_scarcity = 48 * 48 * 48,
clust_size = 8,
biomes = {"flinders_lofty"},
y_min = -64,
y_max = 64,
noise_threshold = 1,
noise_params = {
offset = 0,
scale = 3,
spread = {x = 16, y = 16, z = 16},
seed = 892,
octaves = 3,
persist = 0.6
},
})
--
-- Decorations
--
local function register_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"flinders_lofty"},
y_min = 36,
y_max = 200,
decoration = "default:grass_"..length,
})
end
local function register_dry_grass_decoration(offset, scale, length)
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = offset,
scale = scale,
spread = {x = 200, y = 200, z = 200},
seed = 329,
octaves = 3,
persist = 0.6
},
biomes = {"flinders_lofty"},
y_min = 36,
y_max = 200,
decoration = "default:dry_grass_"..length,
})
end
-- Grasses
register_grass_decoration(0.015, 0.045, 2)
register_grass_decoration(0.03, 0.03, 1)
-- Dry grasses
register_dry_grass_decoration(0.01, 0.05, 5)
register_dry_grass_decoration(0.03, 0.03, 4)
register_dry_grass_decoration(0.05, 0.01, 3)
register_dry_grass_decoration(0.07, -0.01, 2)
register_dry_grass_decoration(0.09, -0.03, 1)
--
-- Logs
--
-- River Red Gum Log
minetest.register_decoration({
deco_type = "schematic",
place_on = {"dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0.0018,
scale = 0.0011,
spread = {x = 250, y = 250, z = 250},
seed = 33,
octaves = 3,
persist = 0.66
},
biomes = {"flinders_lofty"},
y_min = 36,
y_max = 170,
schematic = {
size = {x = 3, y = 3, z = 1},
data = {
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "air", prob = 0},
{name = "australia:river_red_gum_tree", param2 = 12, prob = 191},
{name = "australia:river_red_gum_tree", param2 = 12},
{name = "australia:river_red_gum_tree", param2 = 12, prob = 127},
{name = "air", prob = 0},
{name = "flowers:mushroom_brown", prob = 63},
{name = "air", prob = 0},
},
},
flags = "place_center_x",
rotation = "random",
})
--
-- Trees
--
-- Black Wattle
aus.schematics.black_wattle_tree = {}
local max_r = 6
local ht = 8
local fruit = nil
local limbs = false
local tree = "australia:black_wattle_tree"
local leaves = "australia:black_wattle_leaves"
for r = 5,max_r do
local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.black_wattle_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_dry_grass"},
y_min = 36,
y_max = 170,
fill_ratio = (max_r-r+1)/15000,
biomes = {"flinders_lofty"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Australian Cherry
aus.schematics.cherry_tree = {}
local max_r = 3
local fruit = "australia:cherry"
local tree = "australia:cherry_tree"
local leaves = "australia:cherry_leaves"
for r = 2,max_r do
local schem = aus.generate_conifer_schematic(3, 2, tree, leaves, fruit)
push(aus.schematics.cherry_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_dry_grass"},
y_min = 36,
y_max = 120,
fill_ratio = (max_r-r+1)/15000,
biomes = {"great_dividing_range"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Coolabah Tree
aus.schematics.coolabah_tree = {}
local max_r = 5
local ht = 7
local fruit = nil
local limbs = nil
local tree = "australia:coolabah_tree"
local leaves = "australia:coolabah_leaves"
for r = 4,max_r do
local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.coolabah_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"australia:dirt_with_dry_grass"},
y_min = 36,
y_max = 140,
fill_ratio = (max_r-r+1)/15000,
biomes = {"flinders_lofty"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Golden Wattle
aus.schematics.golden_wattle_tree = {}
local max_r = 3
local ht = 3
local fruit = nil
local limbs = false
local tree = "australia:golden_wattle_tree"
local leaves = "australia:golden_wattle_leaves"
for r = 2,max_r do
local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.golden_wattle_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_dry_grass"},
y_min = 36,
y_max = 170,
fill_ratio = (max_r-r+1)/12000,
biomes = {"flinders_lofty"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- River Red Gum
aus.schematics.river_red_gum_tree = {}
local max_r = 13
local ht = 13
local fruit = nil
local limbs = nil
local tree = "australia:river_red_gum_tree"
local leaves = "australia:river_red_gum_leaves"
for r = 10,max_r do
local schem = aus.generate_giant_tree_schematic(7, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.river_red_gum_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_dry_grass"},
y_min = 36,
y_max = 140,
fill_ratio = (max_r-r+1)/20000,
biomes = {"flinders_lofty"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- Sugar Gum
aus.schematics.sugar_gum_tree = {}
local max_r = 11
local ht = 10
local fruit = nil
local limbs = nil
local tree = "australia:sugar_gum_tree"
local leaves = "australia:sugar_gum_leaves"
for r = 9,max_r do
local schem = aus.generate_tree_schematic(8, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
push(aus.schematics.sugar_gum_tree, schem)
minetest.register_decoration({
deco_type = "schematic",
sidelen = 80,
place_on = {"default:dirt_with_dry_grass"},
y_min = 36,
y_max = 150,
fill_ratio = (max_r-r+1)/10000,
biomes = {"flinders_lofty"},
schematic = schem,
flags = "place_center_x, place_center_z",
rotation = "random",
})
end