301 lines
7.0 KiB
Lua
Executable File
301 lines
7.0 KiB
Lua
Executable File
-- mods/australia/biome_flinders_lofty.lua
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minetest.register_biome({
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name = "flinders_lofty",
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--node_dust = "",
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node_top = "default:dirt_with_dry_grass",
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 2,
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--node_stone = "",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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node_river_water = "australia:muddy_river_water_source",
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y_min = 36,
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y_max = 31000,
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heat_point = 50,
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humidity_point = 50,
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})
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--
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-- Register ores
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--
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-- All mapgens except singlenode
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-- Blob ore first to avoid other ores inside blobs
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-- Copper
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minetest.register_ore({
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ore_type = "blob",
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ore = "default:stone_with_copper",
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wherein = {"default:stone"},
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clust_scarcity = 48 * 48 * 48,
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clust_size = 8,
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biomes = {"flinders_lofty"},
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y_min = -64,
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y_max = 64,
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noise_threshold = 1,
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noise_params = {
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offset = 0,
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scale = 3,
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spread = {x = 16, y = 16, z = 16},
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seed = 892,
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octaves = 3,
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persist = 0.6
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},
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})
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--
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-- Decorations
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--
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local function register_grass_decoration(offset, scale, length)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = {x = 200, y = 200, z = 200},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"flinders_lofty"},
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y_min = 36,
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y_max = 200,
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decoration = "default:grass_"..length,
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})
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end
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local function register_dry_grass_decoration(offset, scale, length)
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = offset,
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scale = scale,
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spread = {x = 200, y = 200, z = 200},
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seed = 329,
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octaves = 3,
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persist = 0.6
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},
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biomes = {"flinders_lofty"},
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y_min = 36,
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y_max = 200,
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decoration = "default:dry_grass_"..length,
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})
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end
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-- Grasses
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register_grass_decoration(0.015, 0.045, 2)
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register_grass_decoration(0.03, 0.03, 1)
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-- Dry grasses
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register_dry_grass_decoration(0.01, 0.05, 5)
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register_dry_grass_decoration(0.03, 0.03, 4)
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register_dry_grass_decoration(0.05, 0.01, 3)
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register_dry_grass_decoration(0.07, -0.01, 2)
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register_dry_grass_decoration(0.09, -0.03, 1)
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--
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-- Logs
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--
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-- River Red Gum Log
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0018,
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scale = 0.0011,
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spread = {x = 250, y = 250, z = 250},
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seed = 33,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"flinders_lofty"},
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y_min = 36,
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y_max = 170,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "australia:river_red_gum_tree", param2 = 12, prob = 191},
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{name = "australia:river_red_gum_tree", param2 = 12},
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{name = "australia:river_red_gum_tree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "flowers:mushroom_brown", prob = 63},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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--
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-- Trees
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--
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-- Black Wattle
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aus.schematics.black_wattle_tree = {}
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local max_r = 6
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local ht = 8
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local fruit = nil
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local limbs = false
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local tree = "australia:black_wattle_tree"
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local leaves = "australia:black_wattle_leaves"
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for r = 5,max_r do
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local schem = aus.generate_tree_schematic(4, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.black_wattle_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 170,
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fill_ratio = (max_r-r+1)/15000,
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biomes = {"flinders_lofty"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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-- Australian Cherry
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aus.schematics.cherry_tree = {}
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local max_r = 3
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local fruit = "australia:cherry"
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local tree = "australia:cherry_tree"
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local leaves = "australia:cherry_leaves"
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for r = 2,max_r do
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local schem = aus.generate_conifer_schematic(3, 2, tree, leaves, fruit)
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push(aus.schematics.cherry_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 120,
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fill_ratio = (max_r-r+1)/15000,
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biomes = {"great_dividing_range"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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-- Coolabah Tree
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aus.schematics.coolabah_tree = {}
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local max_r = 5
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local ht = 7
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local fruit = nil
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local limbs = nil
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local tree = "australia:coolabah_tree"
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local leaves = "australia:coolabah_leaves"
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for r = 4,max_r do
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local schem = aus.generate_tree_schematic(3, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.coolabah_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"australia:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 140,
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fill_ratio = (max_r-r+1)/15000,
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biomes = {"flinders_lofty"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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-- Golden Wattle
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aus.schematics.golden_wattle_tree = {}
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local max_r = 3
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local ht = 3
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local fruit = nil
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local limbs = false
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local tree = "australia:golden_wattle_tree"
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local leaves = "australia:golden_wattle_leaves"
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for r = 2,max_r do
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local schem = aus.generate_tree_schematic(2, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.golden_wattle_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 170,
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fill_ratio = (max_r-r+1)/12000,
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biomes = {"flinders_lofty"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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-- River Red Gum
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aus.schematics.river_red_gum_tree = {}
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local max_r = 13
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local ht = 13
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local fruit = nil
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local limbs = nil
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local tree = "australia:river_red_gum_tree"
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local leaves = "australia:river_red_gum_leaves"
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for r = 10,max_r do
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local schem = aus.generate_giant_tree_schematic(7, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.river_red_gum_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 140,
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fill_ratio = (max_r-r+1)/20000,
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biomes = {"flinders_lofty"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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-- Sugar Gum
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aus.schematics.sugar_gum_tree = {}
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local max_r = 11
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local ht = 10
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local fruit = nil
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local limbs = nil
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local tree = "australia:sugar_gum_tree"
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local leaves = "australia:sugar_gum_leaves"
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for r = 9,max_r do
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local schem = aus.generate_tree_schematic(8, {x=r, y=ht, z=r}, tree, leaves, fruit, limbs)
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push(aus.schematics.sugar_gum_tree, schem)
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minetest.register_decoration({
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deco_type = "schematic",
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sidelen = 80,
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place_on = {"default:dirt_with_dry_grass"},
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y_min = 36,
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y_max = 150,
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fill_ratio = (max_r-r+1)/10000,
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biomes = {"flinders_lofty"},
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schematic = schem,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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})
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end
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