Add some sort of config.
parent
184ee45ca3
commit
10b5f716d5
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@ -1,7 +1,3 @@
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-- TODO
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INVENTORY_W = 8
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INVENTORY_H = 4
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containers = {
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["containers:chest"] = { w = 8, h = 4 },
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["containers:chest_locked"] = { w = 8, h = 4 },
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@ -27,18 +23,17 @@ local function get_container_formspec(pos, name)
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local label = minetest.registered_nodes[name].description
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-- Calculate formspec width and height
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local form_w = math.max(INVENTORY_W, w)
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local form_h = INVENTORY_H + h + 1
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local form_w = math.max(inventory.width, w)
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local form_h = inventory.height + h + 1
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-- Calculate offset for container inventory
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local x_offset = (INVENTORY_W - w)/2
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local x_offset = (inventory.width - w)/2
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local y_offset = containers.y_offset
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-- Calculate player inventory position,
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-- player hotbar position and "Inventory" label position
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local inv_y = h + y_offset + containers.inventory_margin
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local label_y = inv_y - y_offset - 0.4
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local hb_y = inv_y + INVENTORY_H - 1 + containers.hotbar_margin
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-- Construct formspec string
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local formspec =
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@ -52,14 +47,7 @@ local function get_container_formspec(pos, name)
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x_offset..","..y_offset..";"..
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w..","..h..
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";]"..
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"list[current_player;main;"..
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"0,"..inv_y..";"..
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INVENTORY_W..","..(INVENTORY_H-1)..
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";]"..
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"list[current_player;main;"..
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"0,"..hb_y..";"..
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INVENTORY_W..",1;24]"..
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default.get_hotbar_bg(0,hb_y)
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inventory.main(0, inv_y)
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return formspec
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end
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@ -24,17 +24,6 @@ function default.get_hotbar_bg(x,y)
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return out
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end
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default.gui_suvival_form = "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;5.75,1.5;1,1;]"..
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"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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default.get_hotbar_bg(0,4.25)
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-- Load files
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dofile(minetest.get_modpath("default").."/functions.lua")
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dofile(minetest.get_modpath("default").."/nodes.lua")
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@ -1,5 +1,8 @@
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inventory = {}
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inventory.width = 9
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inventory.height = 1
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minetest.register_chatcommand("inv_test", {
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func = function()
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-- Called when command is run.
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@ -13,11 +16,11 @@ minetest.register_on_newplayer(function(player)
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local invref = player:get_inventory()
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-- Main list
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invref:set_size("main", 9)
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invref:set_size("main", inventory.width * inventory.height)
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-- Wear list, for clothes
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invref:set_list("wear", {})
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invref:set_size("wear", 27)
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invref:set_size("wear", inventory.width * 3)
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-- Left and right hand (is this needed?)
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--invref:set_list("left_hand", {})
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@ -57,9 +60,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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print("For debug (from inventory mod) inv. fields:",dump(fields))
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end)
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inventory.base =
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"size[9,5]"..
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"size[" ..inventory.width.. "," ..(inventory.height + 4).. "]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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@ -67,25 +69,28 @@ inventory.base =
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"button[3.25,4.9;2.5,0.1;wear_inv;Clothes]"..
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"button[6.25,4.9;2.5,0.1;notes_inv;Notes]"
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inventory.main = function(x,y)
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return "list[current_player;main;"..
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x.. "," ..y.. ";"..
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inventory.width.. "," ..inventory.height.. ";]"
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end
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inventory.craft =
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inventory.base..
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-- Craft
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"list[current_player;craft;2,0;3,3;]"..
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"image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_player;craftpreview;6,1;1,1;]"..
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inventory.main(0,3.5)
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-- Left and right hand
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--"list[current_player;left_hand;0.25,1;1,1;]"..
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--"list[current_player;right_hand;7.75,1;1,1;]"..
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-- Main inventory
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"list[current_player;main;0,3.5;9,1;]"
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inventory.wear =
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inventory.base..
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"list[current_player;wear;0,0;9,3;]"..
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"list[current_player;main;0,3.5;9,1;]"
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inventory.main(0,3.5)
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inventory.notes =
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inventory.base..
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