From 10b5f716d573d6d41a8200ce4b361bb91aa88bc8 Mon Sep 17 00:00:00 2001 From: None Date: Sat, 31 Jan 2015 03:01:57 +0300 Subject: [PATCH] Add some sort of config. --- containers/init.lua | 20 ++++---------------- default/init.lua | 11 ----------- inventory/init.lua | 23 ++++++++++++++--------- 3 files changed, 18 insertions(+), 36 deletions(-) diff --git a/containers/init.lua b/containers/init.lua index 22eda47..69b4e7e 100644 --- a/containers/init.lua +++ b/containers/init.lua @@ -1,7 +1,3 @@ --- TODO -INVENTORY_W = 8 -INVENTORY_H = 4 - containers = { ["containers:chest"] = { w = 8, h = 4 }, ["containers:chest_locked"] = { w = 8, h = 4 }, @@ -27,18 +23,17 @@ local function get_container_formspec(pos, name) local label = minetest.registered_nodes[name].description -- Calculate formspec width and height - local form_w = math.max(INVENTORY_W, w) - local form_h = INVENTORY_H + h + 1 + local form_w = math.max(inventory.width, w) + local form_h = inventory.height + h + 1 -- Calculate offset for container inventory - local x_offset = (INVENTORY_W - w)/2 + local x_offset = (inventory.width - w)/2 local y_offset = containers.y_offset -- Calculate player inventory position, -- player hotbar position and "Inventory" label position local inv_y = h + y_offset + containers.inventory_margin local label_y = inv_y - y_offset - 0.4 - local hb_y = inv_y + INVENTORY_H - 1 + containers.hotbar_margin -- Construct formspec string local formspec = @@ -52,14 +47,7 @@ local function get_container_formspec(pos, name) x_offset..","..y_offset..";".. w..","..h.. ";]".. - "list[current_player;main;".. - "0,"..inv_y..";".. - INVENTORY_W..","..(INVENTORY_H-1).. - ";]".. - "list[current_player;main;".. - "0,"..hb_y..";".. - INVENTORY_W..",1;24]".. - default.get_hotbar_bg(0,hb_y) + inventory.main(0, inv_y) return formspec end diff --git a/default/init.lua b/default/init.lua index 7c3d077..2259a4b 100644 --- a/default/init.lua +++ b/default/init.lua @@ -24,17 +24,6 @@ function default.get_hotbar_bg(x,y) return out end -default.gui_suvival_form = "size[8,8.5]".. - default.gui_bg.. - default.gui_bg_img.. - default.gui_slots.. - "list[current_player;main;0,4.25;8,1;]".. - "list[current_player;main;0,5.5;8,3;8]".. - "list[current_player;craft;1.75,0.5;3,3;]".. - "list[current_player;craftpreview;5.75,1.5;1,1;]".. - "image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. - default.get_hotbar_bg(0,4.25) - -- Load files dofile(minetest.get_modpath("default").."/functions.lua") dofile(minetest.get_modpath("default").."/nodes.lua") diff --git a/inventory/init.lua b/inventory/init.lua index 3845313..a2c8642 100644 --- a/inventory/init.lua +++ b/inventory/init.lua @@ -1,5 +1,8 @@ inventory = {} +inventory.width = 9 +inventory.height = 1 + minetest.register_chatcommand("inv_test", { func = function() -- Called when command is run. @@ -13,11 +16,11 @@ minetest.register_on_newplayer(function(player) local invref = player:get_inventory() -- Main list - invref:set_size("main", 9) + invref:set_size("main", inventory.width * inventory.height) -- Wear list, for clothes invref:set_list("wear", {}) - invref:set_size("wear", 27) + invref:set_size("wear", inventory.width * 3) -- Left and right hand (is this needed?) --invref:set_list("left_hand", {}) @@ -57,9 +60,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) print("For debug (from inventory mod) inv. fields:",dump(fields)) end) - inventory.base = - "size[9,5]".. + "size[" ..inventory.width.. "," ..(inventory.height + 4).. "]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. @@ -67,25 +69,28 @@ inventory.base = "button[3.25,4.9;2.5,0.1;wear_inv;Clothes]".. "button[6.25,4.9;2.5,0.1;notes_inv;Notes]" +inventory.main = function(x,y) + return "list[current_player;main;".. + x.. "," ..y.. ";".. + inventory.width.. "," ..inventory.height.. ";]" +end + inventory.craft = inventory.base.. - - -- Craft "list[current_player;craft;2,0;3,3;]".. "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]".. "list[current_player;craftpreview;6,1;1,1;]".. + inventory.main(0,3.5) -- Left and right hand --"list[current_player;left_hand;0.25,1;1,1;]".. --"list[current_player;right_hand;7.75,1;1,1;]".. - -- Main inventory - "list[current_player;main;0,3.5;9,1;]" inventory.wear = inventory.base.. "list[current_player;wear;0,0;9,3;]".. - "list[current_player;main;0,3.5;9,1;]" + inventory.main(0,3.5) inventory.notes = inventory.base..