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Rogier-5 0ca8e5a3aa Changes for adapted player model
The new player model is in minetest_game since 25 nov 2016,
3d_armor since 27 nov 2016

Dependency on 3d_armor was removed, as it is no longer needed

Note: the extra '.' characters in settingtypes.txt are needed to make
the help text display acceptably in the minetest settings tab. Without
them, minetest removes all leading whitespace, and makes the help text
look messy.
2016-12-07 21:03:12 +09:00
depends.txt Changes for adapted player model 2016-12-07 21:03:12 +09:00
description.txt First commit 2016-11-06 18:04:41 +09:00
init.lua Changes for adapted player model 2016-12-07 21:03:12 +09:00
license.md Revert license to original 2016-11-08 18:35:49 +09:00
mod.conf First commit 2016-11-06 18:04:41 +09:00
readme.md Changes for adapted player model 2016-12-07 21:03:12 +09:00
screenshot.png First commit 2016-11-06 18:04:41 +09:00
settingtypes.txt Changes for adapted player model 2016-12-07 21:03:12 +09:00

readme.md

playeranim

Makes the head, and the right arm when youre mining, face the way youre facing, similar to Minecraft. Compatible with 3d_armor. Forked from the animplus mod, which was an ugly hack.

The head only turns up and down relative to the body, except it turns slightly to the right/left when you strafe right/left. When you turn the body turns with the head.

Works in multiplayer, I tested it on a local server.

Configuration

This mod supports 2 versions of the player model:

  • The old version: v1 (before nov. 2016)
  • The new version: v2 (after nov. 2016) (see also init.lua)

As there is no automatic way to determine which version is used, this must be manually configured in init.lua.

Symptoms of having configured the incorrect player model:

  • In rest, arms are raised up, and are either detached from the body, or are too close to the body
  • Cape (if visible) points upward

Created by Rui914, this document was written by sloantothebone.