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Sokomine c10b2ab90c removed not really working village height calculation; removed paths between buildings due to dirt_roads now beeing a better solution; added additional layer of clay below desert sand soil; removed obsolete top_node calculation 2014-08-18 00:10:36 +02:00
schems added more secure floor below forge; added anvil 2014-08-11 00:43:29 +02:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua one more debug line 2014-08-06 18:39:07 +02:00
buildings.lua space between buildings can now be configured for each village type 2014-08-11 00:42:12 +02:00
chat_commands.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
depends.txt first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
init.lua seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
map_of_world.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
mapgen.lua removed not really working village height calculation; removed paths between buildings due to dirt_roads now beeing a better solution; added additional layer of clay below desert sand soil; removed obsolete top_node calculation 2014-08-18 00:10:36 +02:00
nodes.lua seperated village structure generation and placement of buildings; lowered village height to 1-5; added special road node that will not be removed by cavegen 2014-08-05 19:49:02 +02:00
protection.lua the entire village area is protected against modifications now 2014-08-17 23:42:01 +02:00
replacements.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
rotate.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
villages.lua assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages 2014-08-17 22:41:22 +02:00
we.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg