mg_villages/rotate.lua

60 lines
1.3 KiB
Lua

mg_villages.deepcopy = function(orig)
return minetest.deserialize(minetest.serialize(orig))
end
mg_villages.rotate_facedir = function(facedir)
return ({1, 2, 3, 0,
13, 14, 15, 12,
17, 18, 19, 16,
9, 10, 11, 8,
5, 6, 7, 4,
21, 22, 23, 20})[facedir+1]
end
mg_villages.rotate_wallmounted = function(wallmounted)
return ({0, 1, 5, 4, 2, 3})[wallmounted+1]
end
mg_villages.rotate_scm_once = function(scm)
local ysize = #scm
local xsize = #scm[1]
local zsize = #scm[1][1]
new_scm = {}
for i=1, ysize do
new_scm[i] = {}
for j=1, zsize do
new_scm[i][j] = {}
end
end
for y = 1, ysize do
for x = 1, xsize do
for z = 1, zsize do
local old = scm[y][x][z]
local newx = z
local newz = xsize-x+1
if type(old) ~= "table" or old.rotation == nil then
new_scm[y][newx][newz] = old
elseif old.rotation == "wallmounted" then
new = mg_villages.deepcopy(old)
new.node.param2 = mg_villages.rotate_wallmounted(new.node.param2)
new_scm[y][newx][newz] = new
elseif old.rotation == "facedir" then
new = mg_villages.deepcopy(old)
new.node.param2 = mg_villages.rotate_facedir(new.node.param2)
new_scm[y][newx][newz] = new
end
end
end
end
return new_scm
end
-- called from villages.lua
mg_villages.rotate_scm = function(scm, times)
for i=1, times do
scm = mg_villages.rotate_scm_once(scm)
end
return scm
end