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Sokomine 32cedbc3a0 added replacement function for village types 2014-12-14 13:29:28 +01:00
schems added baking houses 2014-11-27 03:24:00 +01:00
textures added missing arrow textures (taken from mapp mod) 2014-08-06 04:07:43 +02:00
README.md first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
analyze_mts_file.lua removed exception for realtest doors and rotate them like normal doors 2014-11-17 05:50:20 +01:00
buildings.lua planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
chat_commands.lua fixed bug in villages chat command and made it slightly more informative 2014-11-29 06:23:08 +01:00
config.lua re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
depends.txt worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00
fill_chest.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
init.lua added replacement function for village types 2014-12-14 13:29:28 +01:00
init_weights.lua re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
map_of_world.lua changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
mapgen.lua re-organized buildings.lua and split it up 2014-12-13 06:51:00 +01:00
name_gen.lua changed village_sizes to village_type_data as preparation for code cleanup 2014-12-13 03:37:46 +01:00
nodes.lua added special torches that do not melt snow and thus do not cause floodings 2014-09-15 04:20:05 +02:00
place_buildings.lua roads are placed again 2014-11-27 04:26:55 +01:00
protection.lua leaves can be digged inside villages - they are specificly not protected 2014-11-13 23:08:41 +01:00
replacements.lua added replacement function for village types 2014-12-14 13:29:28 +01:00
rotate.lua cleaned up unneccessary global variables and made most local 2014-11-20 21:16:48 +01:00
save_restore.lua first commit for mg_villages (which is derived directly from my mg-fork) 2014-08-04 22:18:20 +02:00
spawn_player.lua added static spawn point fix 2014-10-28 02:55:21 +01:00
terrain_blend.lua increased blending area size for individual houses slightly 2014-11-14 00:19:43 +01:00
trees.lua replace saplings when growing trees and jungletrees 2014-11-17 05:47:47 +01:00
village_types.lua added replacement function for village types 2014-12-14 13:29:28 +01:00
villages.lua planttype of sourrounding area now depends on the village type 2014-12-14 04:10:43 +01:00
we.lua worldedit files are now deserialized using the worldedit mod 2014-12-13 22:29:38 +01:00

README.md

This is a continuation of my (Sokomines) fork of Nores mg mapgen. The fork can be found under https://github.com/Sokomine/mg