mg_villages/we.lua

81 lines
1.6 KiB
Lua

local function numk(tbl)
local i = 0
for a, b in pairs(tbl) do
i = i + 1
end
return i
end
mg_villages.import_scm = function(scm, we_origin)
local c_ignore = minetest.get_content_id("ignore")
-- this table will contain the nodes read
local nodes = {}
-- check if it is a worldedit file
-- (no idea why reading that is done in such a complicated way; a simple deserialize and iteration over all nodes ought to do as well)
local f, err = io.open( scm..".we", "r")
if not f then
f, err = io.open( scm..".wem", "r")
if not f then
error("Could not open schematic '" .. scm .. ".we': " .. err)
return {};
end
end
local value = f:read("*a")
f:close()
local nodes = worldedit_file.load_schematic(value, we_origin)
scm = {}
local maxx, maxy, maxz = -1, -1, -1
for i = 1, #nodes do
local ent = nodes[i]
ent.x = ent.x + 1
ent.y = ent.y + 1
ent.z = ent.z + 1
if ent.x > maxx then
maxx = ent.x
end
if ent.y > maxy then
maxy = ent.y
end
if ent.z > maxz then
maxz = ent.z
end
if scm[ent.y] == nil then
scm[ent.y] = {}
end
if scm[ent.y][ent.x] == nil then
scm[ent.y][ent.x] = {}
end
if ent.param2 == nil then
ent.param2 = 0
end
if ent.meta == nil then
ent.meta = {fields={}, inventory={}}
end
scm[ent.y][ent.x][ent.z] = mg_villages.decode_one_node( ent.name, ent.param2, ent.meta );
end
local c_air = minetest.get_content_id("air")
for x = 1, maxx do
for y = 1, maxy do
for z = 1, maxz do
if scm[y] == nil then
scm[y] = {}
end
if scm[y][x] == nil then
scm[y][x] = {}
end
if scm[y][x][z] == nil then
scm[y][x][z] = c_air
end
end
end
end
return scm
end