1.6 KiB
Goodies API
The API allows you to fill nodes that have an inventory with random items.
Functions
goodies.fill(pos, ctype, pr, listname, keepchance)
First, decides to either remove or keep the node at pos
by random chance. If the node is kept, it will be filled with
random treasure. The target node must have an inventory
for this to work.
If the node has the meta key locked
is a number > 0,
the goodies are more valuable.
Parameters:
pos
: Position of the nodectype
: A identifier for the type of treasuer to use. See “Available treasure types” below.pr
: A PseudoRandom object used for pseudo-randomnesslistname
: Name of the inventory list to put items intokeepchance
: Chance the node will be kept (i.e. not removed), stated in1/keepchance
. If 1, node is never removed.
How keepchance
works: a virtual keepchance
-sided dice with the numbers
from 1 to keepchance
will be rolled.
If a 1 is rolled, the node is kept, otherwise the node is removed.
Note: If the container node is below a falling node and has been selected for removal, it will be replaced by a copy of the falling node or wooden planks in order to prevent the falling node to float.
Available treasure types
These are the possible goodie types, usable for the ctype
argument above:
"FURNACE_SRC"
: Source slot of furnace"FURNACE_FUEL"
: Fuel slot of furnace"FURNACE_DST"
Output slot of furnace"forge"
: Forge building"tavern"
: Tavern building"house"
: Dwelling house
In the source code, you can find the definitions in goodies.types
.