Refactor: Move fence to own Lua file

This commit is contained in:
Wuzzy 2022-05-03 07:21:08 +02:00
parent d5e8a2d0b8
commit b51e5b3567
4 changed files with 71 additions and 65 deletions

68
mods/rp_default/fence.lua Normal file
View File

@ -0,0 +1,68 @@
local S = minetest.get_translator("rp_default")
-- Fences
minetest.register_node(
"rp_default:fence",
{
description = S("Wooden Fence"),
drawtype = "fencelike",
tiles = {"default_wood.png^default_fence_overlay.png"},
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"rp_default:fence_oak",
{
description = S("Oak Fence"),
drawtype = "fencelike",
tiles = {"default_wood_oak.png^default_fence_overlay.png"},
inventory_image = "default_fence_oak.png",
wield_image = "default_fence_oak.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"rp_default:fence_birch",
{
description = S("Birch Fence"),
drawtype = "fencelike",
tiles = {"default_wood_birch.png^default_fence_overlay.png"},
inventory_image = "default_fence_oak.png",
wield_image = "default_fence_oak.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
default.log("fence", "loaded")

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@ -34,6 +34,7 @@ dofile(minetest.get_modpath("rp_default").."/torch.lua")
dofile(minetest.get_modpath("rp_default").."/furnace.lua") dofile(minetest.get_modpath("rp_default").."/furnace.lua")
dofile(minetest.get_modpath("rp_default").."/container.lua") -- chest and bookshelf dofile(minetest.get_modpath("rp_default").."/container.lua") -- chest and bookshelf
dofile(minetest.get_modpath("rp_default").."/sign.lua") dofile(minetest.get_modpath("rp_default").."/sign.lua")
dofile(minetest.get_modpath("rp_default").."/fence.lua")
dofile(minetest.get_modpath("rp_default").."/craftitems.lua") -- simple craftitems dofile(minetest.get_modpath("rp_default").."/craftitems.lua") -- simple craftitems
dofile(minetest.get_modpath("rp_default").."/bucket.lua") dofile(minetest.get_modpath("rp_default").."/bucket.lua")

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@ -728,71 +728,6 @@ minetest.register_node(
sounds = rp_sounds.node_sound_glass_defaults(), sounds = rp_sounds.node_sound_glass_defaults(),
}) })
-- Fences
minetest.register_node(
"rp_default:fence",
{
description = S("Wooden Fence"),
drawtype = "fencelike",
tiles = {"default_wood.png^default_fence_overlay.png"},
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"rp_default:fence_oak",
{
description = S("Oak Fence"),
drawtype = "fencelike",
tiles = {"default_wood_oak.png^default_fence_overlay.png"},
inventory_image = "default_fence_oak.png",
wield_image = "default_fence_oak.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"rp_default:fence_birch",
{
description = S("Birch Fence"),
drawtype = "fencelike",
tiles = {"default_wood_birch.png^default_fence_overlay.png"},
inventory_image = "default_fence_birch.png",
wield_image = "default_fence_birch.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 1.0, 0.4},
},
groups = {snappy = 1, choppy = 1, oddly_breakable_by_hand = 1, fence = 1},
is_ground_content = false,
sounds = rp_sounds.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
-- Ladder -- Ladder
minetest.register_node( minetest.register_node(

View File

@ -114,3 +114,5 @@ register_sign("sign", {
inv_image = "default_sign_inventory.png", inv_image = "default_sign_inventory.png",
sounds = rp_sounds.node_sound_defaults(), sounds = rp_sounds.node_sound_defaults(),
}) })
default.log("sign", "loaded")