Repurpose static_spawn_radius for village spawning
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@ -5,7 +5,7 @@
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local S = minetest.get_translator("rp_village")
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local spawn_pos = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0}
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local spawn_radius = minetest.settings:get("static_spawn_radius") or 256
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local spawn_radius = tonumber(minetest.settings:get("static_spawn_radius")) or 256
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local mapseed = minetest.get_mapgen_setting("seed")
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local bitwise_and = function(x,y)
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@ -200,7 +200,7 @@ local function attempt_village_spawn(pos, village_type)
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local nearest = village.get_nearest_village(spos)
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if not nearest or nearest.dist > village.min_spawn_dist then
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if vector.distance(spawn_pos, spos) > spawn_radius then
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if spawn_radius == 0 or vector.distance(spawn_pos, spos) > spawn_radius then
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minetest.log("action", "[rp_village] Spawning a village at " .. "(" .. spos.x
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.. ", " .. spos.y .. ", " .. spos.z .. ")")
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local ground = village_info[village_type].ground
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@ -38,6 +38,11 @@ weather_enable (Enable dynamic weather) bool true
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# If enabled, villages will no longer be generated.
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mapgen_disable_villages (Disable villages) bool false
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# This number specifies the radius around the spawn point
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# in which villages won't generate.
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# The number 0 disables this restriction.
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static_spawn_radius (Village-free radius) int 256 0
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[Blocks]
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# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
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# If disabled, all TNTs will be defused and thus unable to explode.
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@ -84,13 +89,6 @@ mobs_spawn_protected (Mobs spawn in protected area) bool true
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# The safety radius is set in static_spawn_radius.
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mobs_safe_spawn (Safe spawn from mobs) bool true
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# Radius around the player spawn point in which mobs don't attack.
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# This is only the case in multiplayer servers and if the setting 'mobs_safe_spawn' is enabled. In singleplayer, mobs will attack regardless.
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#
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# Additionally, this radius also specifies the radius around
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# the spawn point in which villages don't generate.
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static_spawn_radius (Spawn point safety radius) int 256 0
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[Graphics and audio]
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# This will add an graphical effect that slightly darkens the edges of the screen.
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vignette_enable (Enable vignette) bool true
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