diff --git a/mods/rp_village/mapgen.lua b/mods/rp_village/mapgen.lua index 7f0080ad..13da0b49 100644 --- a/mods/rp_village/mapgen.lua +++ b/mods/rp_village/mapgen.lua @@ -5,7 +5,7 @@ local S = minetest.get_translator("rp_village") local spawn_pos = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0} -local spawn_radius = minetest.settings:get("static_spawn_radius") or 256 +local spawn_radius = tonumber(minetest.settings:get("static_spawn_radius")) or 256 local mapseed = minetest.get_mapgen_setting("seed") local bitwise_and = function(x,y) @@ -200,7 +200,7 @@ local function attempt_village_spawn(pos, village_type) local nearest = village.get_nearest_village(spos) if not nearest or nearest.dist > village.min_spawn_dist then - if vector.distance(spawn_pos, spos) > spawn_radius then + if spawn_radius == 0 or vector.distance(spawn_pos, spos) > spawn_radius then minetest.log("action", "[rp_village] Spawning a village at " .. "(" .. spos.x .. ", " .. spos.y .. ", " .. spos.z .. ")") local ground = village_info[village_type].ground diff --git a/settingtypes.txt b/settingtypes.txt index ced1036b..af2de542 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -38,6 +38,11 @@ weather_enable (Enable dynamic weather) bool true # If enabled, villages will no longer be generated. mapgen_disable_villages (Disable villages) bool false +# This number specifies the radius around the spawn point +# in which villages won't generate. +# The number 0 disables this restriction. +static_spawn_radius (Village-free radius) int 256 0 + [Blocks] # This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it. # If disabled, all TNTs will be defused and thus unable to explode. @@ -84,13 +89,6 @@ mobs_spawn_protected (Mobs spawn in protected area) bool true # The safety radius is set in static_spawn_radius. mobs_safe_spawn (Safe spawn from mobs) bool true -# Radius around the player spawn point in which mobs don't attack. -# This is only the case in multiplayer servers and if the setting 'mobs_safe_spawn' is enabled. In singleplayer, mobs will attack regardless. -# -# Additionally, this radius also specifies the radius around -# the spawn point in which villages don't generate. -static_spawn_radius (Spawn point safety radius) int 256 0 - [Graphics and audio] # This will add an graphical effect that slightly darkens the edges of the screen. vignette_enable (Enable vignette) bool true