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README.md
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README.md
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# Minetest: Vivarium
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Some added things for running the Minetest online game DuCake's Vivarium at play.ducakedhare.co.uk:30000
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## Captivate
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Non-intrusively add capturing code to `mobs_redo`-compatible mobs that are already defined.
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List mods, mobs and intended capture settings, and captivation will add `mobs:feed_tame` and `mobs:capture` code to mobs. Capture chances are derived from the `hp_max` property.
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## Mob Tamer
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In the inventory, place the mob egg to the left of the Mob Tamer
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Then use the mob tamer (not the egg!) and the mob will be spawned as a NPC, and fight monsters for you.
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## Falling Light
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A simple minetest mod to add a falling light. Use sand and torches to craft a falling light source to illuminate the darkest depths!
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## Staves
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Several staves ("staffs"?) to help with maintenance.
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* Staff of Melting
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* quick attempt to melt areas where freeze-type mobs from NSSM have been running amok
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* does nothing to mobs
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* Staff of Cloning
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* extend surfaces horizontally
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* if used on a mob, spawns another mob of same type
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* Staff of Stacking
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* create upwards or downwards columns. Useful for building walls and fixing trees
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* if you click on a mob it turns
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* a monster into a NPC
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* a NPC into an animal
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* an animal into a monster
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* Staff of Bomf
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* remove lots of nodes of the same type at once
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* If used on a mob, removes it without drops
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All staves require "creative" privilege
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This is the overarching mod collection developed for DuCake's Vivarium.
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