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Tai @ Flex 2016-08-25 21:03:30 +01:00
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Create coins from anything, and assign them value.
Use it as currency, or put them in frames for fame!
The base AnyCoin and NineyCoin (nine AnyCoins) come as standard, you can specify your own coins from within your own mod using the `anycoin` API
Uses coal lumps as base mineral, but if moreores is installed, uses tin ingots instead.

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# Falling Light
Mining into the depths? Bring a falling light to illuminate the deep, depp abyss
A simple minetest mod to add a falling light. Use sand and torches to craft a falling light source to illuminate the darkest depths!

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# Minetest - Staff Magic
Several staves ("staffs"?) to help with maintenance.
* Staff of Melting
* quick attempt to melt areas where freeze-type mobs from NSSM have been running amok
* does nothing to mobs
* Staff of Cloning
* extend surfaces horizontally between (x,z) point where you clicked and (x,z) point where you are standing
* clones the node you were pointing at
* if used on a mob, spawns another mob of same type
* Staff of Stacking
* create upwards or downwards columns. Useful for building walls and fixing trees
* to stack upwards, the node you are pointing at needs to be under your foot level
* if you click on a mob it turns
* a monster into a NPC
* a NPC into an animal
* an animal into a monster
* Staff of Bomf
* remove lots of nodes of the same type at once
* If used on a mob, removes it without drops
* Creator's staff
* creates a filled block between node(x,y,z) and player(x,y,z) consisting of the material pointed at
All staves require the "staffer" privilege to perform their basic functions.
A list of "forbidden" nodes is specified to prevent duplicating precious items. Staffers cannot duplicate forbidden nodes.
WHen "creative" privilege is active, no nodes are forbidden.

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# Tincraft
Tin, from moreores, is pretty useless in most games.
This will be a place to put ideas of things to use tin for.