2016-11-18 14:02:21 +00:00
2016-11-18 13:55:59 +00:00
2016-11-18 13:55:59 +00:00
2016-11-18 13:55:59 +00:00
2016-11-18 14:02:21 +00:00
2016-11-18 13:55:59 +00:00
2016-11-18 14:01:30 +00:00

Bright Nodes for Minetest

A simple mod to brighten lots of nodes in one go

Use

This mod adds a "brightener" which is made by combining two torches.

You can then combine a brightener with any defined nodes to make a bright version of it

Bright nodes can be crafted back to normal nodes

Configuration

Determine which mods have nodes you want to brighten - add these mods to the depends.txt

Then edit the items.lua file -- explicitly add which nodes you want. The entries are Lua-style regular expressions. For example

{
	"default:sand",
	"default:cobble",
}

This will only add brigh cobble and bright sand to your world

{
	"default:desert.*"
}

This will brighten all desert-related blocks

{
	"flowers:.*"
}

This will make bright versions of all the flowers, with some exceptions -- you cannot brighten a waterlily for example, as its on_place overrides the placement behaviour.

Some other nodes can't have brightened version made of them, this is still under investigation.

Description
No description provided
Readme 29 KiB
Languages
Lua 100%