134 lines
4.5 KiB
Markdown
134 lines
4.5 KiB
Markdown
# LATE - Basic impacts
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This documents describes basic impacts provided by LATE mod. Basic impacts deals with simple minetest parameters. More complex impacts are provided by Late Extra Impacts mod.
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## Effect groups modifiers [effects]
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**Targets**: All
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**Status**: Ok
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This is a special impact that multiplies intensities of effects belonging to given group (effects affecting the same target).
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Can be used to immunize the target against some effects, using a 0 multiplier.
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### Parameters
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Parameters are a list of key/value pairs. Key is the name of effect group, value is a positive multiplier.
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### Example
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```{ poison = 0, damage = 0.5 }```
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Immunizes againts *poison* and halves *damage* effects. *poison* and *damage* do not refer to any impact name but to effect group given in the ```groups``` field of effects definition.
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## Jump [jump]
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**Targets**: Player s
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**Status**: Ok
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Changes the jump height of the target (jump parameter of ```player:set_physics_override```).
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### Parameters
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| Parameter | Description | Value |
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|-----------|-----------------|---------------|
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| 1 | Jump multiplier | 0 to infinite |
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## Speed [speed]
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**Targets**: Players
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**Status**: Ok
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Changes the speed of the target (speed parameter of ```player:set_physics_override```).
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### Parameters
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| Parameter | Description | Value |
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|-----------|------------------|---------------|
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| 1 | Speed multiplier | 0 to infinite |
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## Gravity [gravity]
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**Targets**: Players
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**Status**: Ok
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Changes the gravity of the target (gravity parameter of ```player:set_physics_override```).
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### Parameters
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| Parameter | Description | Value |
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|-----------|--------------------|---------------|
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| 1 | Gravity multiplier | 0 to infinite |
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## Damage [damage]
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**Targets**: Players, Mobs
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**Status**: Needs improving (armors prevents from damaging)
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Periodically damages or heals (negative damages) target.
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### Parameters
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| Parameter | Description | Values |
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|-----------|--------------------------------------|---------------------------|
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| 1 | Damage amount (negative for healing) | any number |
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| 2 | Period lenght in seconds | 0 to infinite (default 1) |
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## Breath [breath]
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**Targets**: Players
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**Status**: Ok
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Periodically adds or remove breath points to target.
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### Parameters
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| Parameter | Description | Values |
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|-----------|--------------------------|---------------------------|
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| 1 | Breath amount | any number |
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| 2 | Period lenght in seconds | 0 to infinite (default 1) |
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## Daylight [daylight]
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**Targets**: Players
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**Status**: Needs improving (better combination system)
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Change the daylight perceived by the target.
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### Parameters
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| Parameter| Description | Values |
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|----------|--------------------------|----------------------------------|
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| 1 | Daylight | 0 (pitch black) to 1 (full day) |
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## Texture [texture]
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**Targets**: Players, Mobs
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**Status**: Ok
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Makes changes on target texture. Can be used to colorize or make invisible.
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### Parameters
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| Parameter| Description | Values |
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|----------|---------------------------------|---------------------------------|
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| colorize | Color to colorize with | Any colorstring (default none) |
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| opacity | Opacity (0=invisible, 1=opaque) | 0 to 1 (default 1) |
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## Nametag [nametag]
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**Targets**: Players
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**Status**: Ok
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Makes changes on target nametag. Can be used to colorize or make invisible.
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### Parameters
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| Parameter| Description | Values |
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|----------|---------------------------------|---------------------------------|
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| colorize | Color to colorize with | Any colorstring (default none) |
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| opacity | Opacity (0=invisible, 1=opaque) | 0 to 1 (default 1) |
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## Vision [vision]
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**Targets**: Players
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**Status**: WIP
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Alters player vision
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### Parameters
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| Parameter| Description | Values |
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|----------|----------------------------------|---------|
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| 1 | Vision ( 0 = blind, 1 = normal) | 0 to 1 |
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## Fly [fly]
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**Targets**: Players
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**Status**: WIP (actualy fly privs is not satisfying)
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Makes target able to fly
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### Parameters
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| Parameter| Description | Values |
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|----------|--------------------------|---------|
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| 1 | 1 for fly, 0 for no fly | 0 to 1 |
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