szutilpack-cd2025/.cdbdesc.md
2020-07-12 20:00:20 -04:00

2.1 KiB

A pack of independent utilities, including:

  • szutil_chatsocket: Expose in-game chat stream as a unix-domain socket for arbitrary chat integrations.
  • szutil_chatsounds: Configurable beep notifications for in-game chat.
  • szutil_clocksync: Synchronize in-game clock smoothly with real-time clock so users can log in at predictable times of day.
  • szutil_consocket: Expose an admin console as a unix-domain socket for clientless admin via ssh.
  • szutil_controlhud: Togglable on-screen input control HUD, useful for demo recording.
  • szutil_fixhack: Fix lighting and fluid bugs automatically and continuously in background.
  • szutil_givemenu: Menu-driven searchable version of the /give command.
  • szutil_lagometer: Optional on-screen server performance meter HUD.
  • szutil_logtrace: Allow privileged players to monitor server debug trace in chat.
  • szutil_maplimitfx: Display particle visual at hard map boundaries.
  • szutil_motd: Display a formspec MOTD to players on login, only if updated since the last view.
  • szutil_nowonline: Periodically display cumulative list of online players, for chat bridges.
  • szutil_nukeplayer: Adds a /nuke_player command to completely destroy a player account.
  • szutil_revokeme: Fixes missing /revokeme admin command.
  • szutil_roles: Manage privs via special privs that represent groups of other privs.
  • szutil_stealth: Make a player as close to completely invisble to players as possible, for moderation or spectation use.
  • szutil_suadmin: Change admin access to be based on a /su (password) command, instead of by player name.
  • szutil_telecode: Teleportation by opaque codes that can be shared, saved, and published.
  • szutil_usagesurvey: Collect usage statistics per-mapblock on how each is being used (e.g. for pruning lightly-used portions of the map).
  • szutil_watch: Allow privileged players to attach to and spectate other players.

Each mod in the pack is effectively independent, and they can be enabled/disabled individually. Mods are distributed as a single pack because they have a single shared maintenance/release cycle.