MT is now warning when mods access globals outside of their own
namespace, but the namespace for this modpack is sz_*, and the
sz_util layer needs to be able to write to it. Suppress the
warnings if class names start with sz_, but use normal upstream
mechanism for all others to display the normal warning.
All fluids now smother fire, so slag doesn't try to run over top
of flames. Standardized environmental heat measurement, flame
extinguishing/placement logic, and node "washout". Added
pyrosilica clay which can be melted into pyrosilica glass at the
highest possible temperatures.
Griddles seem to withstand just shy of 4 gas flames before they
melt. A small amount of material (half an ingot each of steel and
copper) is lost. Slag flows like lava until it reaches water, then
is quenched and items can be recovered in the water.
Crash occurred only when an item entity was in a water flow at the
bottom of a waterfall, and a solid node was placed above the
entity's waterflow, cutting off the waterfall.
Pump loop detection is now more forgiving, just causing pumps to
stall, since its way too easy to accidentally create loops during
normal build process. Made pumps take a little longer to warm up
than to shut down, to prevent "pulsed" loops.
Griddle absorbs heat from "hot" nodes (flames, lava) below and
around, and conducts it to node above. A block of coal when heated
thusly can emit flammable gas (allowing it to be created under
controlled circumstances). Griddles also transfer heat into
default furnaces. The sz_heat tech tree up through gas-powered
furnaces is now accessible in-game. Also nerfed flammable gas
spawn rate from coal ore, to make it more surprising the few times
it does happen.