7fa3d405cd
Most of the complexity of touchtip multiline handling is now done in the unified HUD API.
128 lines
3.2 KiB
Lua
128 lines
3.2 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local math, minetest, nodecore, pairs
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= math, minetest, nodecore, pairs
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local math_floor
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= math.floor
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-- LUALOCALS > ---------------------------------------------------------
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local function show(player, text, ttl)
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nodecore.hud_set_multiline(player, {
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label = "touchtip",
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hud_elem_type = "text",
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position = {x = 0.5, y = 0.75},
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text = text,
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number = 0xFFFFFF,
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = 0},
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ttl = ttl or 2
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}, nodecore.translate)
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end
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nodecore.show_touchtip = show
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local countdescs = {"@1"}
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for i = 2, 9 do countdescs[i] = "@1 (" .. i .. ")" end
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for j = 10, 90, 10 do
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for i = 0, 9 do
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countdescs[j + i] = "@1 (" .. j .. "@2)"
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end
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end
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countdescs[100] = "@1 (100@2)"
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for i = 2, #countdescs do nodecore.translate_inform(countdescs[i]) end
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local plus = nodecore.translate("+")
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local weardescs = {"@1"}
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for i = 1, 65535 do
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local q = math_floor(i * 5 / 65536 + 0.5)
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local t = "@1 "
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for _ = 1, (5 - q) do t = t .. "|" end
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for _ = 1, q do t = t .. "." end
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weardescs[i] = t
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nodecore.translate_inform(weardescs[i])
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end
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local function stack_desc(s, noqty)
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if s:is_empty() then return "" end
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local n = s:get_name()
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local d = minetest.registered_items[n] or {}
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local t = s:get_meta():get_string("description")
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t = t ~= "" and t or d.description or n
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if not noqty then
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local c = s:get_count()
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if c > 1 then
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t = nodecore.translate(t)
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local cd = countdescs[c > 100 and 100 or c]
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if c >= 10 then
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t = nodecore.translate(cd, t, c >= s:get_stack_max() and "" or plus)
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else
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t = nodecore.translate(cd, t)
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end
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else
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local w = s:get_wear()
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if w > 1 then
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t = nodecore.translate(t)
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t = nodecore.translate(weardescs[w], t)
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end
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end
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end
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if d.on_stack_touchtip then
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return d.on_stack_touchtip(s, t) or t
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end
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return t
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end
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nodecore.touchtip_stack = stack_desc
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local function node_desc(pos, node)
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node = node or minetest.get_node(pos)
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local name = node.name
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local def = minetest.registered_items[name] or {}
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if def.air_equivalent or def.pointable == false then return end
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local metaname = minetest.get_meta(pos):get_string("description")
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if metaname and metaname ~= "" then
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name = metaname
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elseif def.groups and def.groups.is_stack_only then
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name = stack_desc(nodecore.stack_get(pos))
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elseif def.description then
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name = def.description
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end
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if def.groups and def.groups.visinv and not def.groups.is_stack_only then
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local s = nodecore.stack_get(pos)
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local t = stack_desc(s)
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if t and t ~= "" then name = name .. "\n" .. t end
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end
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if def.on_node_touchtip then
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return def.on_node_touchtip(pos, node, name) or name
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end
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return name
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end
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nodecore.touchtip_node = node_desc
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local wields = {}
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minetest.register_globalstep(function()
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for _, player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local wn = stack_desc(player:get_wielded_item(), true)
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if wn ~= wields[pname] then
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wields[pname] = wn
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show(player, wn)
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end
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end
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end)
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minetest.register_on_punchnode(function(pos, node, puncher)
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return show(puncher, node_desc(pos, node))
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end)
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minetest.register_on_joinplayer(function(player)
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local pname = player:get_player_name()
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wields[pname] = nil
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end)
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