Aaron Suen
d983673504
Reduce number of unique dig particle textures
...
16 total mask positions rather than like 150. This
should (1) cut back on video memory leakage, and
(2) reduce the probability of client lag due to drawing
dynamic textures all the time, after it's had a little
time to "warm up".
2020-09-27 21:31:31 -04:00
..
2020-09-27 21:31:31 -04:00
2020-09-09 10:15:48 -04:00
2020-09-04 16:48:14 -04:00
2020-09-26 17:52:09 -04:00
2020-06-26 06:11:19 -04:00
2020-09-26 20:17:31 -04:00
2020-06-22 22:47:33 -04:00
2020-06-27 12:20:35 -04:00
2020-07-01 00:30:40 -04:00
2020-09-11 22:58:34 -04:00
2020-09-26 14:55:15 -04:00
2020-09-26 22:12:57 -04:00
2020-06-23 06:43:34 -04:00
2020-09-26 15:03:22 -04:00
2020-09-11 17:20:21 -04:00
2020-09-26 16:29:28 -04:00
2020-09-26 22:09:22 -04:00
2020-09-26 14:55:15 -04:00
2020-06-24 00:53:38 -04:00
2020-09-26 15:03:22 -04:00
2020-09-27 09:30:57 -04:00
2020-09-05 23:46:44 -04:00
2020-09-05 09:33:20 -04:00
2020-09-27 09:30:57 -04:00
2020-09-10 23:21:36 -04:00
2020-06-15 07:21:39 -04:00
2020-09-26 16:17:11 -04:00
2020-09-16 19:59:07 -04:00
2020-06-24 07:25:44 -04:00
2020-06-28 16:09:33 -04:00
2020-09-04 19:07:45 -04:00
2020-09-04 19:07:45 -04:00
2020-09-12 21:20:46 -04:00
2020-09-26 15:03:22 -04:00
2020-09-17 21:51:44 -04:00
2020-09-26 16:10:39 -04:00
2020-09-16 20:18:15 -04:00
2020-09-16 20:19:18 -04:00
2020-09-07 15:28:00 -04:00