Fix dynamic light DNT conversion
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d95e7bb714
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@ -43,7 +43,7 @@ local function setup_light(pos, check)
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exp = nodecore.gametime + ttl,
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check = check
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}
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minetest.get_node_timer(pos):start(ttl)
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nodecore.dnt_set(pos, modname .. ":check")
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end
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local function check_light(pos)
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@ -52,13 +52,21 @@ local function check_light(pos)
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if nodecore.gametime < data.exp then return end
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if data.check and data.check() then
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data.exp = nodecore.gametime + ttl
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-- minetest.get_node_timer(pos):start(ttl)
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nodecore.dnt_set(pos, modname .. ":check")
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return
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end
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minetest.remove_node(pos)
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return true
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end
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nodecore.register_dnt({
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name = modname .. ":check",
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nodenames = {"group:dynamic_light"},
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ignore_stasis = true,
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time = ttl,
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action = check_light
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})
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-- Register dynamic light nodes
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local nodes = {}
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@ -71,7 +79,6 @@ for level = 1, nodecore.light_sun - 1 do
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local name = dynamic_light_node(level)
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local def = {
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light_source = level,
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--on_timer = check_light,
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air_equivalent = true,
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groups = {dynamic_light = level}
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}
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@ -89,6 +96,7 @@ nodecore.register_limited_abm({
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label = "dynamic light cleanup",
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interval = 1,
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chance = 1,
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ignore_stasis = true,
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nodenames = {"group:dynamic_light"},
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action = check_light
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})
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