a0bdf98ca1
- Healing rate is always the same, regardless of environment. - Remove visible damage from player. Lasting injury has just never really been a major gameplay factor, and making players wait to heal under certain circumstances did not feel like it made gameplay "better" in any way. Now, if you get hurt, you drop your stuff, and have to wait a MINIMAL amount of time before you can pick it up again. Similarly, with visible inventory, the damage textures are redundant, and with the gameplay importance of injury being so diminished, they were visual overkill.