1a1a4255db
This caused copious confusion for new players, who assume the glass "tank" is like an aquarium tank and can be used to carry water. Originally it was intended to seal in "moisture" for sponge transport, but that has become a far less important use case (and in fact sponge transport is probably best done just by building submerged pathways, like the way amalgam transport is done) and glass "tanks" are more like "display cases" now, or an intermediate storage container that adds top access (useful for totes).
86 lines
1.8 KiB
Lua
86 lines
1.8 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local minetest, nodecore
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= minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local modname = minetest.get_current_modname()
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nodecore.register_craft({
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label = "hammer prism from glass",
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action = "pummel",
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toolgroups = {thumpy = 5},
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nodes = {
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{
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match = modname .. ":glass_opaque",
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replace = modname .. ":prism"
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}
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}
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})
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nodecore.register_craft({
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label = "cleave lenses from glass",
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action = "pummel",
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toolgroups = {choppy = 5},
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nodes = {
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{
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match = modname .. ":glass_opaque",
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replace = "air"
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}
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},
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items = {
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{name = modname .. ":lens", count = 2, scatter = 5}
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}
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})
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nodecore.register_craft({
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label = "hammer glass to crude",
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action = "pummel",
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priority = -1,
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toolgroups = {thumpy = 3},
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nodes = {
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{
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match = {groups = {silica_clear = true, visinv = false}},
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replace = modname .. ":glass_crude"
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}
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}
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})
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nodecore.register_craft({
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label = "hammer case to crude",
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action = "pummel",
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priority = -1,
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toolgroups = {thumpy = 3},
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check = function(pos) return nodecore.stack_get(pos):is_empty() end,
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nodes = {
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{
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match = modname .. ":shelf",
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replace = modname .. ":glass_crude"
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}
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}
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})
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nodecore.register_craft({
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label = "hammer glass back to sand",
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action = "pummel",
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priority = -2,
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toolgroups = {thumpy = 3},
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nodes = {
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{
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match = {groups = {silica = true, silica_molten = false, silica_lens = false, visinv = false}},
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replace = "nc_terrain:sand_loose"
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}
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}
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})
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nodecore.register_craft({
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label = "hammer lenses back to sand",
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action = "pummel",
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toolgroups = {thumpy = 3},
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nodes = {
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{
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match = {groups = {silica_lens = true}, count = 2},
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replace = "nc_terrain:sand_loose"
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}
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}
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})
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