cd8db98c68
- Punch a node repeatedly, aborting dig between each swing, to trigger the "pummel" action. - Can use this to repack "loose soil" type nodes into solid, non-falling versions.
56 lines
1.3 KiB
Lua
56 lines
1.3 KiB
Lua
local minetest = minetest
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local nodecore = nodecore
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local function underride(to, from)
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for k, v in pairs(from) do
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to[k] = to[k] or v
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end
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return to
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end
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local looseimg = "^nc_api_loose.png"
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nodecore.register_on_register_node(function(name, def)
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local loose = def.alternate_loose
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if not loose then return end
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if not loose.tiles then
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loose.tiles = underride({}, def.tiles)
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for k, v in pairs(loose.tiles) do
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if type(v) == "string" then
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loose.tiles[k] = v .. looseimg
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elseif type(v) == "table" then
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loose.tiles[k] = underride({
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name = v.name .. looseimg
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}, v)
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end
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end
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end
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underride(loose, def)
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loose.name = name .. "_loose"
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loose.description = "Loose " .. loose.description
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loose.groups = underride({}, loose.groups or {})
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loose.groups.falling_node = 1
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if loose.groups.crumbly and not loose.no_repack then
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loose.on_pummel = loose.on_pummel or function(pos, node, stats)
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if stats.duration < 3 then return end
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minetest.set_node(pos, {name = name})
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end
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end
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loose.alternate_loose = nil
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loose.alternate_solid = nil
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minetest.register_node(loose.name, loose)
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local solid = underride(def.alternate_solid or {}, def)
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solid.drop_in_place = solid.drop_in_place or loose.name
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solid.alternate_loose = nil
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solid.alternate_solid = nil
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minetest.register_node(name, solid)
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return true
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end) |