b4c72c9b2c
Trying to isolate server performance issues, it was pointed out that clients are spending a LOT of time receiving and rebuilding mapblock meshes, and that updating node meta triggers this, even when that meta is not relevant to the rendering of nodes. Rubenwardy added a suggestion to change this in the engine: https://github.com/minetest/minetest/issues/10127 This patch implements this suggestion at the game level, since in NodeCore's case we already were making the assumption that nearly all metadata fields were private.