Aaron Suen b4c72c9b2c Default almost all node meta fields to private.
Trying to isolate server performance issues, it was pointed out
that clients are spending a LOT of time receiving and rebuilding
mapblock meshes, and that updating node meta triggers this, even
when that meta is not relevant to the rendering of nodes.

Rubenwardy added a suggestion to change this in the engine:
	https://github.com/minetest/minetest/issues/10127
This patch implements this suggestion at the game level, since
in NodeCore's case we already were making the assumption that
nearly all metadata fields were private.
2020-06-30 18:19:49 -04:00
2020-06-26 18:23:44 -04:00
2020-03-28 06:46:31 -04:00
2020-03-28 07:08:56 -04:00
2020-06-20 10:54:21 -04:00
2019-09-01 13:48:10 -04:00
2020-03-27 18:37:16 -04:00
2020-06-24 01:23:12 -04:00

========================================================================

             \                           /\
              \                         /  \
          /\   \     /\    |\      /   /    \    /\    |\     /
         |  \   |   /  \   | \    /   |         /  \   | \   /
         |   \  |  |    |  |  |  |__  |        |    |  | /  |__
          \   \/   |    |  |  |  |     \    /  |    |  |/   |
           \        \  /   | /    \     \  /    \  /   |\    \
            \        \/    |/      \     \/      \/    | \    \

========================================================================
  NodeCore - An original, immersive puzzle/adventure game for Minetest
------------------------------------------------------------------------

NodeCore is a major reconstruction of survival gameplay from the ground
up.  Relearn much of what you thought you knew about Minetest!

Features:

- Immersive gameplay.  Zero in-game pop-up GUIs.  Minimal HUDs.
  All interactions take place in continuous first-person perspective.
  Nothing gets between you and the game world.

- Nearly everything is on the grid. Item stacks settle onto the grid
  and persist.  Complex machines (e.g. furnaces, storage) are built
  in-world and can be designed, customized, optimized.

- In-world crafting.  Assemble more complex recipes directly on the grid
  or in-place.  Learn how to "pummel" nodes to hammer things together
  or break things apart.

- Built-in player guide and hint system provides low-spoiler guidance.

- Rich and subtle interactions.  Some materials dig and transform in
  stages. Some materials slump into repose when stacked high.  Some
  things transform if conditions are met, but transform faster based
  on environment.  Experiment and see what effects what!

- Build complex in-game systems.  Design your own furnace.  Construct
  digital logic circuits.  Build gears and rotary machinery.  Assemble
  portable storage containers.

- Eggcorns!

------------------------------------------------------------------------

NodeCore is (C)2018-2020 by Aaron Suen <warr1024@gmail.com>
MIT License (http://www.opensource.org/licenses/MIT)
See included LICENSE file for full details and credits

Minetest ContentDB Listing:
	https://content.minetest.net/packages/Warr1024/nodecore/

GitLab:
	https://gitlab.com/sztest/nodecore

Discord:
	https://discord.gg/NNYeF6f

IRC:
	#nodecore on chat.freenode.net
	(bridged to Discord)

------------------------------------------------------------------------
========================================================================
Description
No description provided
Readme MIT 33 MiB
Languages
Lua 98.7%
JavaScript 1.3%