ac77b41af5
While this makes scaling a little easier to do, it still doesn't fix the fundamental problem of scaling being distracting and too easy to trigger accidentally. The "pummel" version of scaling caused some confusion when one player accidentally triggered it trying to figure out how to get lode out of lode ore. The current one triggers accidentally all the time just from tabbing out of a game with it running (e.g. it isn't paused in multiplayer) leaving the character staring at a wall. While such a player WOULD have opportunity to find handholds in the wall, we aren't differentiating between a player who's scrutinizing a surface from one staring off into space. The scaling needs to be made harder to trigger accidentally, like reinstating the need for an empty hand. Using a right-click action may also help distinguish it from pummelng recipes. Removing this from the alpha branch so players don't get too accustomed to this functionality and then have it change AGAIN. This reverts commit 943604cf9588a316dce19e0a60a4219b52c4d905.
56 lines
2.1 KiB
Plaintext
56 lines
2.1 KiB
Plaintext
========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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- Recipes that suck:
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- Tote recipe has not aged well.
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- Door chiseling is a bit too cumbersome.
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- Pummel with a pick?
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- Door hinge pounding is too cumbersome.
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- Don't require graphite.
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- Just righ-click, no pounding?
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- Must access an end surface?
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- Hint system updates.
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- Acquire living sponge from heart of colony.
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- Dirt cycle, make peat, compost to humus.
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- Craft and light torches.
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- Write with charcoal.
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- Simplify scaling
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- Different ways to indicate attention to surfaces.
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- Hold sneak
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- Try repeatedly to jump against a wall
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- Punch once then wait
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- Just loiter near somewhere
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- Point at something for a while
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- Change how scaling handholds are visualized; maybe a
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slow particle effect? Remove directionality.
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- Design principles doc is badly out of date, needs to reflect lessons
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learned and things observed about where the game is headed.
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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a certain distance and line-of-sight.
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- Feedback/issues URL?
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- Look for new URL buttons in 5.0+
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- Reinstate and update toolbelt once engine PR #8701 is released
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- Alternative item strategy with dedicated slots for each
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inventory space, which can be empty if in hand instead.
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- Consider a "backpack" approach as opposed to toolbelt.
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- When can we remove the issue7020 workaround?
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========================================================================
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