nodecore-cd2025/docs/issues.txt

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ISSUES: Bugs, Cleanup and Refinements
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2019-10-12 18:58:23 -04:00
- Recipes that suck:
- Tote recipe has not aged well.
- Door chiseling is a bit too cumbersome.
- Pummel with a pick?
- Door hinge pounding is too cumbersome.
- Don't require graphite.
- Just righ-click, no pounding?
- Must access an end surface?
- Hint system updates.
- Acquire living sponge from heart of colony.
- Dirt cycle, make peat, compost to humus.
- Craft and light torches.
- Write with charcoal.
- Simplify scaling
- Different ways to indicate attention to surfaces.
- Hold sneak
- Try repeatedly to jump against a wall
- Punch once then wait
- Just loiter near somewhere
- Point at something for a while
- Change how scaling handholds are visualized; maybe a
slow particle effect? Remove directionality.
2019-09-15 07:32:06 -04:00
- Design principles doc is badly out of date, needs to reflect lessons
learned and things observed about where the game is headed.
- Hint system updates.
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
a certain distance and line-of-sight.
- Feedback/issues URL?
- Look for new URL buttons in 5.0+
2019-09-09 06:47:33 -04:00
- Reinstate and update toolbelt once engine PR #8701 is released
- Alternative item strategy with dedicated slots for each
inventory space, which can be empty if in hand instead.
- Consider a "backpack" approach as opposed to toolbelt.
2019-10-18 07:27:52 -04:00
- When can we remove the issue7020 workaround?
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