82 lines
2.0 KiB
Lua
82 lines
2.0 KiB
Lua
-- LUALOCALS < ---------------------------------------------------------
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local ItemStack, ipairs, minetest, nodecore
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= ItemStack, ipairs, minetest, nodecore
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-- LUALOCALS > ---------------------------------------------------------
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local cache = {}
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local function handlepickups(player)
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local inv = player:get_inventory()
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local pname = player:get_player_name()
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local cached = cache[pname]
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if cached then
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local snap = {}
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for i = 1, #cached do snap[i] = ItemStack(cached[i]) end
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local excess = {}
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local dirty
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local widx = player:get_wield_index()
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for i in nodecore.inv_walk(player, widx, inv) do
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local cur = inv:get_stack("main", i)
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local old = snap[i]
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if old:is_empty() or cur:peek_item(1):to_string()
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== old:peek_item(1):to_string() then
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if not nodecore.item_is_virtual(cur) then
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local cc = cur:get_count()
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local oc = old:get_count()
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if cc > oc then
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cur:set_count(cc - oc)
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for j = 1, #excess do
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cur = nodecore.stack_merge(excess[j], cur)
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end
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if not cur:is_empty() then
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excess[#excess + 1] = cur
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end
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dirty = dirty or i ~= widx
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else
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snap[i] = cur
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end
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end
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else
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snap[i] = cur
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end
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end
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if dirty then
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for i = 1, #excess do
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local v = excess[i]
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for j in nodecore.inv_walk(player, widx, inv) do
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v = nodecore.stack_merge(snap[j], v)
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end
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if not v:is_empty() then
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minetest.log("error", "failed to reinsert item "
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.. v:get_name() .. " " .. v:get_count()
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.. " for " .. pname)
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dirty = nil
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end
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end
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end
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if dirty then
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dirty = nil
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for i = 1, #cached do
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dirty = dirty or inv:get_stack("main", i)
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:to_string() ~= snap[i]:to_string()
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end
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end
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if dirty then
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minetest.log("info", "inventory rearranged for " .. pname)
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inv:set_list("main", snap)
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end
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end
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cache[pname] = inv:get_list("main")
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end
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minetest.register_globalstep(function()
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for _, p in ipairs(minetest.get_connected_players()) do
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handlepickups(p)
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end
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end)
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