86 lines
4.1 KiB
Plaintext
86 lines
4.1 KiB
Plaintext
========================================================================
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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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------------------------------------------------------------------------
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Remember, check out the CONTRIBUTING file for guidelines on contributing
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to the project!
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- Testing and bug reports!
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- Translations:
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- https://nodecore.mine.nu/trans/projects/nodecore/core/
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- Help (PRs and/or advocacy) with Minetest engine issues:
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- Major game-breakers:
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- #11531: Prevents some effects from being usable, especially
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a fancy skybox with extended navigation capabilities.
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- #10304: Causes looktips to conflict with pickpocketing, so
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pickpocketing, being the lower priority feature, got cut;
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fixing this could feasibly allow both to coexist.
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- Minor game-breakers:
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- #9377: This causes some annoyances when handling lux tools,
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and makes a certain mechanic blatant when it's intended to be
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subtle.
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- #7876: Causes a damage flash when a new player joins, or a
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player from before 2020-02-19 when max HP was changed.
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- #8952: This causes hidden bases and other items to be visible
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through walls when ent/player transfer distance is high; when
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low, instead it causes players/ents to be invisible even when
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terrain is loaded and visible, causing distant player activity
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to look like poltergeists.
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- Blocking new features:
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- #11404: Desktop/mobile controls lack parity, so certain input
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combinations (like sneak+punch) cannot be used for things that
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are gameplay-essential. This limits input expressivity and
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requires awkward inputs to work around, and is a minefield for
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potential discrimination problems due to the difficulty of
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ensuring that all future input design takes this into account.
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- Internal/annoyance:
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- #9934: This bug is causing us to maintain a workaround in
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NodeCore which is fragile and keeps breaking, leading to
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significant network load for some clients.
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- #6963: If this is implemented, we may have a more efficient
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way to handle "visinv" nodes, i.e. stacks, storage boxes,
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and other container nodes.
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- #12317: Not having consistent and known player movement
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interpolation behavior makes it hard to keep player
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nametags matched with the average player position instead
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of jumping ahead or lagging behind.
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- Help with documentation
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- Improvements to the in-game guidance, esp. for onboarding new
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players, are wanted. Ideally we want to offer a spoiler-free
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experience by default, but want players to have options/resources
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in the event they can't figure something out.
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- Advising players where they can find external resources, or other
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sources of help, such as wikis, youtube, chatrooms, multiplayer
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servers, etc.
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- Work on improving the nodecore wiki itself.
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- Improved versions of any art assets (sounds, textures, models).
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- All textures for base inclusion should be 16x (keep
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high-def textures to texture packs). Note that textures
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larger than 16x are allowed (and already used) in the game
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for textures that "spill over" into neighoring spaces, but
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the spatial resolution of 16 pixels per node is maintained.
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- It must be practical to maintain a consistent style for
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other assets, including future related ones, or the content
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being reworked should be mature and stable, independent of
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other content areas, and the new textures should mesh
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reasonably well with the existing style.
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- Alternatively, publish your mods, texturepacks, or soundpacks
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directly to the community, via ContentDB.
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- Replacements for nodeboxes and meshes that render faster (i.e.
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better FPS preservation when tons of them are around) on most
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or all systems are wanted.
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- Publicity and player content:
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- Help spread NodeCore! Share your experiences, screenshots,
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videos and streams!
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- NodeCore especially needs a "trailer" video.
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- https://nodecore.mine.nu/w/Teaser/Trailer
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- Let the developers know if you have shared something about
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NodeCore, or would like guidance creating something to share.
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........................................................................
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========================================================================
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