nodecore-cd2025/WISHLIST
2023-01-01 11:12:14 -05:00

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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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Remember, check out the CONTRIBUTING file for guidelines on contributing
to the project!
- Testing and bug reports!
- Translations:
- https://nodecore.mine.nu/trans/projects/nodecore/core/
- Help (PRs and/or advocacy) with Minetest engine issues:
- Major game-breakers:
- #11531: Prevents some effects from being usable, especially
a fancy skybox with extended navigation capabilities.
- #10304: Causes looktips to conflict with pickpocketing, so
pickpocketing, being the lower priority feature, got cut;
fixing this could feasibly allow both to coexist.
- Minor game-breakers:
- #9377: This causes some annoyances when handling lux tools,
and makes a certain mechanic blatant when it's intended to be
subtle.
- #7876: Causes a damage flash when a new player joins, or a
player from before 2020-02-19 when max HP was changed.
- #8952: This causes hidden bases and other items to be visible
through walls when ent/player transfer distance is high; when
low, instead it causes players/ents to be invisible even when
terrain is loaded and visible, causing distant player activity
to look like poltergeists.
- Blocking new features:
- #11404: Desktop/mobile controls lack parity, so certain input
combinations (like sneak+punch) cannot be used for things that
are gameplay-essential. This limits input expressivity and
requires awkward inputs to work around, and is a minefield for
potential discrimination problems due to the difficulty of
ensuring that all future input design takes this into account.
- Internal/annoyance:
- #9934: This bug is causing us to maintain a workaround in
NodeCore which is fragile and keeps breaking, leading to
significant network load for some clients.
- #6963: If this is implemented, we may have a more efficient
way to handle "visinv" nodes, i.e. stacks, storage boxes,
and other container nodes.
- #12317: Not having consistent and known player movement
interpolation behavior makes it hard to keep player
nametags matched with the average player position instead
of jumping ahead or lagging behind.
- Help with documentation
- Improvements to the in-game guidance, esp. for onboarding new
players, are wanted. Ideally we want to offer a spoiler-free
experience by default, but want players to have options/resources
in the event they can't figure something out.
- Advising players where they can find external resources, or other
sources of help, such as wikis, youtube, chatrooms, multiplayer
servers, etc.
- Work on improving the nodecore wiki itself.
- Improved versions of any art assets (sounds, textures, models).
- All textures for base inclusion should be 16x (keep
high-def textures to texture packs). Note that textures
larger than 16x are allowed (and already used) in the game
for textures that "spill over" into neighoring spaces, but
the spatial resolution of 16 pixels per node is maintained.
- It must be practical to maintain a consistent style for
other assets, including future related ones, or the content
being reworked should be mature and stable, independent of
other content areas, and the new textures should mesh
reasonably well with the existing style.
- Alternatively, publish your mods, texturepacks, or soundpacks
directly to the community, via ContentDB.
- Replacements for nodeboxes and meshes that render faster (i.e.
better FPS preservation when tons of them are around) on most
or all systems are wanted.
- Publicity and player content:
- Help spread NodeCore! Share your experiences, screenshots,
videos and streams!
- NodeCore especially needs a "trailer" video.
- https://nodecore.mine.nu/w/Teaser/Trailer
- Let the developers know if you have shared something about
NodeCore, or would like guidance creating something to share.
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