nodecore-cd2025/docs/issues.txt
2019-10-05 10:40:25 -04:00

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ISSUES: Bugs, Cleanup and Refinements
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- Switch from deprecated depends.txt to mod.conf or whatever.
- Design principles doc is badly out of date, needs to reflect lessons
learned and things observed about where the game is headed.
- Balance/nerf leaf composting rates.
- Leaves decay and convert grass underneath into
dirt-with-peat if left in the sun.
- Dig dirt-with-peat into dirt to retrieve a peat lump.
- Pack 4 or 8 peat lumps into a peat node.
- N.B. Average tree yield is 15 dry leaves, so conversion
is just barely sustainable at cost = 8.
- Bury peat under dirt and moisture over time to compost to soil.
- Maybe composted soil is richer, i.e. loam?
- Registered as soil, can grow trees.
- Maybe can grow other future cultivatables that won't
grow in plain dirt.
- Lode smelting changes.
- Currently lode smelting is too counterintuitive.
- Split recipe into 2 stages.
- Heat lode to melt the metal inside. Add a cobble
with molten lode node, and show metal pooling
more at the bottom of the node.
- Have air space under molten lode for prills to
come out.
- Molten lode cools back to lode cobble.
- Less cumbersome scaling controls.
- Use loitering or staring, or some other passive input
instead of a pummel recipe.
- Should hopefully make the process feel more natural.
- Need multiple handholds (i.e. ceil+wall version) since
player no longer picks the surface.
- With no death/respawn, and no fast-travel, we need to
buff player movement to balance that out.
- Hint system updates.
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
a certain distance and line-of-sight.
- Feedback/issues URL?
- Look for new URL buttons in 5.0+
- Stone doors don't necessarily dig right. Probably leftover junk
being inherited in the cloning; need to dig through the properties
and remove the ones we don't want inherited.
- Reinstate and update toolbelt once engine PR #8701 is released
- Alternative item strategy with dedicated slots for each
inventory space, which can be empty if in hand instead.
- Consider a "backpack" approach as opposed to toolbelt.
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