2019-03-03 11:30:30 -05:00
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========================================================================
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ISSUES: Bugs, Cleanup and Refinements
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------------------------------------------------------------------------
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2019-03-05 19:20:38 -05:00
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#### ##### #### # # ###### ##### ####
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# # # # # # # # # # #
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#### # # # # # # ##### # # ####
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# ##### # # # # # ##### #
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# # # # # # # # # # # #
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#### # #### # ###### ###### # # ####
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2019-10-05 10:28:38 -04:00
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- Switch from deprecated depends.txt to mod.conf or whatever.
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2019-09-15 07:32:06 -04:00
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- Design principles doc is badly out of date, needs to reflect lessons
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learned and things observed about where the game is headed.
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- Balance/nerf leaf composting rates.
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2019-10-05 10:40:25 -04:00
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- Leaves decay and convert grass underneath into
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dirt-with-peat if left in the sun.
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- Dig dirt-with-peat into dirt to retrieve a peat lump.
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- Pack 4 or 8 peat lumps into a peat node.
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- N.B. Average tree yield is 15 dry leaves, so conversion
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is just barely sustainable at cost = 8.
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- Bury peat under dirt and moisture over time to compost to soil.
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- Maybe composted soil is richer, i.e. loam?
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- Registered as soil, can grow trees.
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- Maybe can grow other future cultivatables that won't
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grow in plain dirt.
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2019-09-12 20:56:51 -04:00
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2019-09-19 07:34:03 -04:00
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- Lode smelting changes.
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- Currently lode smelting is too counterintuitive.
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- Split recipe into 2 stages.
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- Heat lode to melt the metal inside. Add a cobble
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with molten lode node, and show metal pooling
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more at the bottom of the node.
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- Have air space under molten lode for prills to
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come out.
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- Molten lode cools back to lode cobble.
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2019-10-05 10:28:38 -04:00
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- Less cumbersome scaling controls.
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- Use loitering or staring, or some other passive input
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instead of a pummel recipe.
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- Should hopefully make the process feel more natural.
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- Need multiple handholds (i.e. ceil+wall version) since
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player no longer picks the surface.
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- With no death/respawn, and no fast-travel, we need to
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buff player movement to balance that out.
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2019-03-03 11:30:30 -05:00
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- Hint system updates.
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- Need a "witness" system for spontaneous in-world processes,
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such as tree growth or lode cooling. Credit players within
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a certain distance and line-of-sight.
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- Feedback/issues URL?
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- Look for new URL buttons in 5.0+
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2019-09-09 06:47:33 -04:00
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- Stone doors don't necessarily dig right. Probably leftover junk
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being inherited in the cloning; need to dig through the properties
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and remove the ones we don't want inherited.
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- Reinstate and update toolbelt once engine PR #8701 is released
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- Alternative item strategy with dedicated slots for each
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inventory space, which can be empty if in hand instead.
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- Consider a "backpack" approach as opposed to toolbelt.
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2019-03-03 11:30:30 -05:00
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........................................................................
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2019-03-04 19:33:55 -05:00
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========================================================================
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