57 lines
2.5 KiB
Plaintext
57 lines
2.5 KiB
Plaintext
========================================================================
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ISSUES-DOCS: Issues related to media/assets, or visuals/effects
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------------------------------------------------------------------------
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- There are a few dark pixels in the stone texture that form a pattern
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that is starting to get on my nerves; can they be homogenized a bit
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more?
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- Sound check
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- add some kind of falling sound (very low pitched dig noise)
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to falling nodes, to give players a chance to jump away from
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gravel "jumpscares"
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- Maybe add very subtle ambiance and/or particles to
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falling nodes poised above non-walkables?
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- check sound for quality; stick sounds have a lot of bass noise
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- Increase the pitch variance?
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- Especially for ambiance/wind?
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- Grass, sprouts, and stumps (maybe others) all reuse textures from
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dirt, and from some sides are visually indistinguishable from
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dirt, yet the player is somehow able to distinguish them via a
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looktip (not even needing to touch/hear). This feels inconsistent
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and maybe these nodes should have distinct textures on all sides,
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like added roots.
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- Doors should produce particles when digging or pummeling
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- Add a few smoke particles to fire?
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- Make them different (smaller?) than cooking to differentiate.
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- Player nametag visual interpolation
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- When player movement interpolation WORKS
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https://github.com/minetest/minetest/issues/12317
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- Nametags can "lead" players due to jumping to destination
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immediately with no interpolation
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- Save previous pos, average with new pos
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- Fix damage falling damage "death" flash
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- Player falling off a short/mid size cliff will get a damage
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sound, flash, camera shake.
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- Player falling off a huge cliff (enough to "kill" them) only
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gets the sound.
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- May need to do something different to calculate damage
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- player:set_armor_groups({fall_damage_add_percent = -x})
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- May need to heal and then re-hurt to trigger extra effects?
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- Take full control of damage fx server-side?
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........................................................................
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========================================================================
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