======================================================================== ISSUES-DOCS: Issues related to media/assets, or visuals/effects ------------------------------------------------------------------------ #### ##### #### # # ###### ##### #### # # # # # # # # # # # #### # # # # # # ##### # # #### # ##### # # # # # ##### # # # # # # # # # # # # # #### # #### # ###### ###### # # #### - There are a few dark pixels in the stone texture that form a pattern that is starting to get on my nerves; can they be homogenized a bit more? - Sound check - add some kind of falling sound (very low pitched dig noise) to falling nodes, to give players a chance to jump away from gravel "jumpscares" - Maybe add very subtle ambiance and/or particles to falling nodes poised above non-walkables? - check sound for quality; stick sounds have a lot of bass noise - Increase the pitch variance? - Especially for ambiance/wind? - Grass, sprouts, and stumps (maybe others) all reuse textures from dirt, and from some sides are visually indistinguishable from dirt, yet the player is somehow able to distinguish them via a looktip (not even needing to touch/hear). This feels inconsistent and maybe these nodes should have distinct textures on all sides, like added roots. - Doors should produce particles when digging or pummeling - Add a few smoke particles to fire? - Make them different (smaller?) than cooking to differentiate. - Player nametag visual interpolation - When player movement interpolation WORKS https://github.com/minetest/minetest/issues/12317 - Nametags can "lead" players due to jumping to destination immediately with no interpolation - Save previous pos, average with new pos - Fix damage falling damage "death" flash - Player falling off a short/mid size cliff will get a damage sound, flash, camera shake. - Player falling off a huge cliff (enough to "kill" them) only gets the sound. - May need to do something different to calculate damage - player:set_armor_groups({fall_damage_add_percent = -x}) - May need to heal and then re-hurt to trigger extra effects? - Take full control of damage fx server-side? ........................................................................ ========================================================================