Aaron Suen 90976fa618 First attempt at non-linear-izing lantern charge:glow ratio
Higher exponents >1 cause lantern to lose intense glow fast, but
glow dimly for longer, making them more realistic and "safer," as
players will have more time to get back to a charging station once
they start to feel the pressure of a dimming lantern.

Lower exponents <1 would cause a lantern to glow more intensely
but burn out quicker once it starts to dim, similar to torches,
making them also dangerous as it's easier to overestimate remaining
charge when budgeting time to get back out of a cave.

The new formula has some values that can be tweaked to alter the
gameplay balance effect of this, in addition to total max charge
and discharge rate.
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========================================================================
             NodeCore - Minetest's top original voxel game
                about emergent mechanics and exploration
------------------------------------------------------------------------

A surreal dream-world where everything is possible but nothing is easy.
Peaceful and Zen.  Brutally obstinate.  Prepare to unlearn everything
you thought you knew about voxel sandbox games.

Visit the Minetest ContentDB Listing (below) for more details.

------------------------------------------------------------------------

(C) by Aaron Suen <warr1024@gmail.com> (and other contributors)
MIT License (http://www.opensource.org/licenses/MIT)
See included LICENSE file for full details and credits

Minetest ContentDB Listing:
	https://content.minetest.net/packages/Warr1024/nodecore/

GitLab:
	https://gitlab.com/sztest/nodecore

Chat Networks (all bridged):
	Discord:
		https://discord.gg/NNYeF6f
	Matrix:
		#nodecore:matrix.org
	IRC:
		#nodecore on irc.libera.chat

Donate:
	https://liberapay.com/NodeCore

Semi-Unofficial Wiki:
	https://nodecore.mine.nu/

Minetest Forum Topic:
	https://forum.minetest.net/viewtopic.php?t=24857

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