Aaron Suen 7313aaab43 Force stuck item settling
If a "moving" item is not moving by at least 25cm per
second, then assume it's "stuck" and allow it to build
up "potential" for tunneling, up to a sane limit (to
prevent it from getting so large that it's likely to cover
mostly unloaded mapblocks, which would actually
reduce the probability of settling).

This should get rid of any remaining "deadlocked"
item entities that can happen in the normal course of
gameplay.
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========================================================================
             NodeCore - Minetest's top original voxel game
                about emergent mechanics and exploration
------------------------------------------------------------------------

A surreal dream-world where everything is possible but nothing is easy.
Peaceful and Zen.  Brutally obstinate.  Prepare to unlearn everything
you thought you knew about voxel sandbox games.

Visit the Minetest ContentDB Listing (below) for more details.

------------------------------------------------------------------------

(C) by Aaron Suen <warr1024@gmail.com> (and other contributors)
MIT License (http://www.opensource.org/licenses/MIT)
See included LICENSE file for full details and credits

Minetest ContentDB Listing:
	https://content.minetest.net/packages/Warr1024/nodecore/

GitLab:
	https://gitlab.com/sztest/nodecore

Chat Networks (all bridged):
	Discord:
		https://discord.gg/NNYeF6f
	Matrix:
		#+nodecore:matrix.org
	IRC:
		#nodecore on irc.libera.chat

Donate:
	https://liberapay.com/NodeCore

Semi-Unofficial Wiki:
	https://nodecore.mine.nu/

Minetest Forum Topic:
	https://forum.minetest.net/viewtopic.php?t=24857

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