nodecore-cd2025/docs/roadmap.txt
Aaron Suen 65b4d1596c Double strata thickness to 128
This allows us to reach lava depth with current technology.
2019-03-24 22:51:23 -04:00

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ROADMAP: Large New Development Projects
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- Domain Wall Sensor
- Adapt from sztest?
- Field Generator?
- Power an annealed lode block from 2 opposite faces.
- Generates particle effect at mapblock boundary.
- Fire rework.
- Make fuel consumed slower by reducing flame exposure.
- Encourages designing a better furnace.
- Smothering produces charcoal instead of ash.
- Can be reburned. Maybe easier to ignite?
Maybe rejuvenate fuel in exchange for effort?
- Make ash whiter, charcoal black.
- New writing system based on charcoal
- Draw a symbol on surfaces by pummeling w/ charcoal
- Punch symbol w/ charcoal to rotate thru alphabet
- Use a special/reduced alphabet?
- Advanced Tools
- Sickle / kopesh, choppy + snappy, recursive harvesting.
- Water and lava surface springs.
- Access to water for forges.
- Access to lava for lighting, firestarting.
- Threats
- Visceral
- Flammable gas? Toxic gas? Radioactives?
- Monsters: stone-lurkers, mimics.
- Lightning, meteor strikes?
- Creeping
- Cellular automata hazards.
- From exploration, delving too deep, leaving things to rot, etc.
- Blights, fungi
- Latent
- Respawn mechanics?
- Digital logic + lighting via optics.
- Focused light right at output applies heat
- Easy fire starting?
- From sunlight
- From prism beam, 2 lenses in series
- Optical heat transforms, cooking via laser light?
- Piezo Crystal Node
- Emits light briefly when punched or stepped on
- Need to interpolate player paths for "stepped on" logic
- Pistons or rack&pinions for affecting world stuff.
- New materials to craft with.
- Dungeon materials, stonework?
- Decorations for dungeons
- Tree sap from stumps? Resin? Rubber? Shellac?
- Small plants? Reeds? Mallows?
- Sea stars, anenome, coral, other underwater things?
- Fungi, esp. tree-destroying ones, blight?
- Oil, natural gas? Fossils and fossil fuels?
- Geode, hydra crystals, radioactives?
- Shipwrecks or alien tech
- Slow-moving animals? Snails? Miniature spice worms?
- Non-portable things, like "spawners" or wormholes
- Tubers and taproots, cacti, and other "defensive" plantlife
- Plant-like CA animals, like bee nests and clouds of bees?
Termine mounds? Ant colonies? Coral?
- System for transporting cargo.
- Trains of minecarts?
- Conveyors, elevators?
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