Aaron Suen 6147a11de6 Try to work around MT segfault (#9916)
The MT client crashes sometimes when trying to do a
lighting calc on upright_sprite entity visuals.

This may or may not be fixed in a future release, since it's
a heisenbug and a rare use-case, so for now try to
eliminate use of the rare and poorly supported upright_sprite
visual type by making empty inventory slots craftitem extrude
meshes.

As a limitation, for now, virtual_items such as injury or
lux burns will be invisible instead of showing the icon, as
we can't swap out the texture like we could for upright_sprite.
2020-05-23 08:59:16 -04:00
..
2020-05-22 07:30:12 -04:00
2020-01-05 15:25:08 -05:00
2020-04-12 12:25:31 -04:00
2020-04-16 01:27:54 -04:00
2020-03-28 08:53:35 -04:00
2020-05-12 07:14:35 -04:00
2020-04-16 01:07:48 -04:00
2020-05-12 07:22:41 -04:00
2020-03-29 08:13:41 -04:00
2020-05-22 15:34:39 -04:00