67 lines
3.0 KiB
Plaintext
67 lines
3.0 KiB
Plaintext
========================================================================
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-----===== PUBLIC CONTRIBUTION WISHLIST =====-----
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------------------------------------------------------------------------
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Remember, check out the CONTRIBUTING file for guidelines on contributing
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to the project!
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- Translations:
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- NodeCore is running Weblate:
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https://nodecore.mine.nu/trans/projects/nodecore/core/
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- Contact the NodeCore Developer(s) to get an account if you
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want to contribute translations.
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- Help (PRs and/or advocacy) with Minetest engine issues:
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- TBD: Bone attachment axes invert if there is any animation on
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that bone/axis. This is blocking the visible inventory
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feature. (MTG #2547, but it's probably an engine bug)
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- #7245: This is blocking making navigation challenges and
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distinguishing nodes with similar appearance into gameplay
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elements.
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- #8952: This causes hidden bases and other items to be visible
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through walls and other terrain in our MP server.
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- #8141: We want cleaner player name labels, and to move
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the touchtip from screen-space into node-space.
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- #9043: This bug requires NodeCore to maintain a workaround for
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the engine in its own code.
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- #9048: Causes player inventory sounds to be played at the wrong
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volume.
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- TBD: Engine should provide a standard way to make digparticles
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that doesn't depend on using [combine and knowing exact source
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texture size (breaks texturepacks).
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- Publicity and player content:
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- Help spread NodeCore! Share your experiences, screenshots,
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videos and streams!
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- Let the developers know if you have shared something about
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NodeCore, or would like guidance creating something to share.
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- Improved versions of any art assets (sounds, textures, models).
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- All textures for base inclusion should be 16x (keep
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high-def textures to texture packs).
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- It must be practical to maintain a consistent style for
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other assets, including future related ones.
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- Alternatively, publish your mods, texturepacks, or soundpacks
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directly to the community, via ContentDB.
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- Nodebox replacements with significantly lower poly count
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are wanted. Pull in outer faces by 1/256 to avoid z-fighting
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under water.
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- Help maintaining the hint system.
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- Development of hints often lags behind development of new
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features, sometimes significantly.
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- Hint organization and content is subject to improvement.
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- Door animations.
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- These need to be relatively efficient, i.e. not involve
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a ton of node manipulation or spawning lots of entities.
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Of particular concern is network packet load on clients.
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- Something using animated entities (which could represent
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multiple nodes sharing an axis) could work well.
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- Alternatively, a reasonable particle effect? Something
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abstract is fine too, as long as it conveys a sense of
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movement to help players visualize what's moving and in
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what direction.
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........................................................................
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========================================================================
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