======================================================================== -----===== PUBLIC CONTRIBUTION WISHLIST =====----- ------------------------------------------------------------------------ Remember, check out the CONTRIBUTING file for guidelines on contributing to the project! - Translations: - NodeCore is running Weblate: https://nodecore.mine.nu/trans/projects/nodecore/core/ - Contact the NodeCore Developer(s) to get an account if you want to contribute translations. - Help (PRs and/or advocacy) with Minetest engine issues: - TBD: Bone attachment axes invert if there is any animation on that bone/axis. This is blocking the visible inventory feature. (MTG #2547, but it's probably an engine bug) - #7245: This is blocking making navigation challenges and distinguishing nodes with similar appearance into gameplay elements. - #8952: This causes hidden bases and other items to be visible through walls and other terrain in our MP server. - #8141: We want cleaner player name labels, and to move the touchtip from screen-space into node-space. - #9043: This bug requires NodeCore to maintain a workaround for the engine in its own code. - #9048: Causes player inventory sounds to be played at the wrong volume. - TBD: Engine should provide a standard way to make digparticles that doesn't depend on using [combine and knowing exact source texture size (breaks texturepacks). - Publicity and player content: - Help spread NodeCore! Share your experiences, screenshots, videos and streams! - Let the developers know if you have shared something about NodeCore, or would like guidance creating something to share. - Improved versions of any art assets (sounds, textures, models). - All textures for base inclusion should be 16x (keep high-def textures to texture packs). - It must be practical to maintain a consistent style for other assets, including future related ones. - Alternatively, publish your mods, texturepacks, or soundpacks directly to the community, via ContentDB. - Nodebox replacements with significantly lower poly count are wanted. Pull in outer faces by 1/256 to avoid z-fighting under water. - Help maintaining the hint system. - Development of hints often lags behind development of new features, sometimes significantly. - Hint organization and content is subject to improvement. - Door animations. - These need to be relatively efficient, i.e. not involve a ton of node manipulation or spawning lots of entities. Of particular concern is network packet load on clients. - Something using animated entities (which could represent multiple nodes sharing an axis) could work well. - Alternatively, a reasonable particle effect? Something abstract is fine too, as long as it conveys a sense of movement to help players visualize what's moving and in what direction. ........................................................................ ========================================================================