nodecore-cd2025/docs/issues.txt
Aaron Suen 0186fd7650 Docs.
2019-09-07 20:00:31 -04:00

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ISSUES: Bugs, Cleanup and Refinements
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- Stone doors don't necessarily dig right. Probably leftover junk
being inherited in the cloning; need to dig through the properties
and remove the ones we don't want inherited.
- Reinstate and update toolbelt once engine PR #8701 is released
- Alternative item strategy with dedicated slots for each
inventory space, which can be empty if in hand instead.
- Consider a "backpack" approach as opposed to toolbelt.
- First-class support for stack "pez dispensers".
- Upon digging a stack node, try to shift all inventories from
stack nodes above downward.
- Redesign how falling_nodes pile up.
- Make sure nodes are not destroyed.
- Allow node displacement sideways?
- Maybe force column to coordinate settling in order, to
avoid race conditions?
- Check for early settling on node of same type, e.g. for
falling leaves.
- Loose node cleanup.
- Fallen leaves + grass + sunlight decay to nothing.
- Fallen leaves buried in leaves decay to dirt.
- Dirt/sand/etc should self-compact if buried or over time.
- Hint system updates.
- Include completed hints (...have you...? YES!) per player request
- Make sure at least 1 incomplete hint in list.
- Missing:
- sponge squeezing
- lode bars/rods
- doors
- concrete
- wall/ceiling scaling
- everything lux-related
- lode shelves
- float glass
- Need a "witness" system for spontaneous in-world processes,
such as tree growth or lode cooling. Credit players within
a certain distance and line-of-sight.
- Feedback/issues URL?
- Look for new URL buttons in 5.0+
- Social features
- Randomize player appearance/colors.
- Shirt/pants, possibly w/ stripes/patterns
- Skin color, hair color, eye color?
- Add more holiday outfits.
- Track server lag in metadata?
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